Esempio n. 1
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 public static extern bool SetAspectProfile(IntPtr gameObjectPtr, EntityAspects aspect, ushort profile,
     bool fromNetwork = false);
Esempio n. 2
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 /// <summary>
 /// When implemented in derived class, synchronizes this entity with it's
 /// representations on remote computers.
 /// </summary>
 /// <param name="syncronizer">Object that handles the synchronization.</param>
 /// <param name="aspect">
 /// Aspect of the entity that needs synchronization.
 /// </param>
 /// <param name="profile">    Which profile to synchronize.</param>
 /// <param name="flags">      Physics flags to use in syncronization.</param>
 public abstract void NetworkSynchronize(CrySerialize syncronizer, EntityAspects aspect, byte profile, int flags);
Esempio n. 3
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 public bool SetAspectProfile(EntityAspects aspect, ushort profile, bool fromNetwork = false)
 {
     return(NativeGameObjectMethods.SetAspectProfile(Handle, aspect, profile, fromNetwork));
 }
Esempio n. 4
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 /// <summary>
 /// When implemented in derived class, synchronizes this entity with it's
 /// representations on remote computers.
 /// </summary>
 /// <param name="syncronizer">Object that handles the synchronization.</param>
 /// <param name="aspect">     
 /// Aspect of the entity that needs synchronization.
 /// </param>
 /// <param name="profile">    Which profile to synchronize.</param>
 /// <param name="flags">      Physics flags to use in syncronization.</param>
 public abstract void NetworkSynchronize(CrySerialize syncronizer, EntityAspects aspect, byte profile, int flags);
Esempio n. 5
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 IEnumerator IEnumerable.GetEnumerator()
 {
     return(EntityAspects.GetEnumerator());
 }
Esempio n. 6
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 public static extern bool SetAspectProfile(IntPtr gameObjectPtr, EntityAspects aspect, ushort profile,
                                            bool fromNetwork = false);
Esempio n. 7
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 IEnumerator <EntityAspect> IEnumerable <EntityAspect> .GetEnumerator()
 {
     return(EntityAspects.GetEnumerator());
 }
Esempio n. 8
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 public bool SetAspectProfile(EntityAspects aspect, ushort profile, bool fromNetwork = false)
 {
     return NativeGameObjectMethods.SetAspectProfile(Handle, aspect, profile, fromNetwork);
 }
Esempio n. 9
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 public void AddEntity(EntityAspect entityAspect)
 {
     EntityAspects.Add(entityAspect);
 }
Esempio n. 10
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 public bool SetAspectProfile(EntityAspects aspect, ushort profile, bool fromNetwork = false)
 {
     return GameObjectInterop.SetAspectProfile(this.Handle, aspect, profile, fromNetwork);
 }
Esempio n. 11
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 public bool SetAspectProfile(EntityAspects aspect, ushort profile, bool fromNetwork = false)
 {
     return(GameObjectInterop.SetAspectProfile(this.Handle, aspect, profile, fromNetwork));
 }