Esempio n. 1
0
    private void OnTakeDamage(float arg1, float arg2)
    {
        if (_enemyStates == Enemystates.dead)
        {
            return;
        }

        if (_lifeSlider)
        {
            _lifeSlider.value = arg2;
        }

        if (arg2 <= 0)
        {
            //_isDead = true;
            _enemyStates = Enemystates.dead;
            if (_animationComponent)
            {
                _animationComponent.Die();
            }
            if (UIController.Instance)
            {
                UIController.Instance.AddMessage("Enemy killed");
            }
            _navMeshAgent.destination = transform.position;
            Invoke("Die", 1f);
        }
        else
        {
            if (_animationComponent)
            {
                _animationComponent.Hit();
            }
            _navMeshAgent.destination = transform.position;
            //_isDead = true;
            _enemyStates = Enemystates.damaged;
            Invoke("HitEnd", .5f);
        }
    }
Esempio n. 2
0
    public void Initialize(Transform player, Vector3 pos, Quaternion rot)
    {
        //_isDead = false;
        _enemyStates = Enemystates.normal;
        if (_animationComponent)
        {
            _animationComponent.Run();
        }
        gameObject.SetActive(true);
        transform.position = pos;
        transform.rotation = rot;

        Player = player;
        if (_lifeSlider)
        {
            _lifeSlider.maxValue = _lifeSlider.value = _health;
            _lifeSlider.minValue = 0;
        }

        if (_heathComponent)
        {
            _heathComponent.CurrentLifeValue = _health;
        }
    }
Esempio n. 3
0
 private void HitEnd()
 {
     //_isDead = false;
     _enemyStates = Enemystates.normal;
 }