void Start() { enemyHealthScript = GetComponent <EnemyHealthScr>(); currentAmmo = totalAmmo; //function called, after x seconds, then repeats every y seconds InvokeRepeating("MechShootsMissile", missileTime, missileTime); }
// Start is called before the first frame update void Start() { //Camera.main COMPONENT_STATUS = this; EHS = GetComponent <EnemyHealthScr>(); MAS = GetComponent <MechAudioScr>(); SHAKE = Camera.main?.GetComponent <ShakeCamera>(); //StartCoroutine(damageWait(timeBetweenDiceRolls)); countDown = timeBetweenDiceRolls; //CountDownText for (int i = 0; i < compSliders.Count; i++) { CompStatusValue[i].text = compSliders[i].value.ToString(); } }