Esempio n. 1
0
        public static int OneRoundAOE(List <string> AICards, List <Card> combo, string comboClass)
        {
            if (!CARDCLASS.ContainsKey(comboClass))
            {
                return(-1);
            }
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.MAGE,

                Player2HeroClass = (CardClass)CARDCLASS[comboClass],

                Shuffle              = false,
                FillDecks            = true,
                FillDecksPredictably = false
            });

            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            game.StartGame();

            foreach (string cardname in AICards)           //draw all cards due to mana cost limit to 10/round
            {
                //Console.WriteLine(cardname);
                game.Process(PlayCardTask.Any(game.CurrentPlayer, Entity.FromCard(game.CurrentPlayer, Cards.FromName(cardname), zone: game.CurrentPlayer.HandZone)));

                game.Process(EndTurnTask.Any(game.CurrentPlayer)); //end round switch to our side
                game.Process(EndTurnTask.Any(game.CurrentPlayer)); //end round skip our side, back to opponent
            }
            game.Process(EndTurnTask.Any(game.CurrentPlayer));     //end round switch to our side

            if (combo[0].Type.ToString() != "MINION")              //minion card use first
            {
                combo.Reverse();
            }

            foreach (Card card in combo)           //use card one by one
            {
                if (card.Type.ToString() != "MINION")
                {
                    IPlayable SpellTest = Generic.DrawCard(game.CurrentPlayer, card);
                    game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, SpellTest, game.CurrentOpponent.BoardZone[0]));
                }
                else                 //spell or weapon
                {
                    game.Process(PlayCardTask.Any(game.CurrentPlayer, Entity.FromCard(game.CurrentPlayer, card, zone: game.CurrentPlayer.HandZone)));
                }
            }


            /*Program.ShowLog(game, LogLevel.VERBOSE);
             * Console.WriteLine(game.CurrentOpponent.BoardZone.FullPrint());
             * Console.WriteLine(game.CurrentPlayer.BoardZone.FullPrint());*/

            int health = game.CurrentOpponent.BoardZone.Health();

            return(health);
        }
Esempio n. 2
0
        public void BasicHealthAuraTest1()
        {
            var game =
                new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.PALADIN,
                Player2HeroClass     = CardClass.MAGE,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            game.StartGame();

            IPlayable minion1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stormwind Champion"));
            IPlayable minion2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stormwind Champion"));
            IPlayable minion3 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Shattered Sun Cleric"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));

            game.CurrentPlayer.UsedMana = 0;

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));

            game.CurrentPlayer.UsedMana = 0;

            game.Process(PlayCardTask.MinionTarget(game.CurrentPlayer, minion3, minion2));

            game.CurrentPlayer.UsedMana = 0;

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            IPlayable spell1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Flamestrike"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell1));

            game.CurrentPlayer.UsedMana = 0;

            IPlayable spell2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Arcane Explosion"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell2));


            IPlayable spell3 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Arcane Explosion"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell3));

            Assert.Equal(2, ((ICharacter)minion2).Health);

            IPlayable spell4 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Arcane Explosion"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell4));

            Assert.Equal(1, ((ICharacter)minion2).Health);
            Assert.Equal(Zone.PLAY, ((ICharacter)minion2).Zone.Type);
        }
        /// <inheritdoc />
        public SabberStoneAction Act(SabberStoneState state)
        {
            var timer     = System.Diagnostics.Stopwatch.StartNew();
            var gameState = (SabberStoneState)state.Copy();

            if (_debug)
            {
                Console.WriteLine();
            }
            if (_debug)
            {
                Console.WriteLine(Name());
            }
            if (_debug)
            {
                Console.WriteLine($"Starting a NMCTS search in turn {(gameState.Game.Turn + 1) / 2}");
            }

            // Setup and start the ensemble-search
            EnsembleSolutions = new List <SabberStoneAction>();
            var search  = (NMCTS <List <SabberStoneAction>, SabberStoneState, SabberStoneAction, object, SabberStoneAction>)Builder.Build();
            var context = SearchContext <List <SabberStoneAction>, SabberStoneState, SabberStoneAction, object, SabberStoneAction> .GameSearchSetup(GameLogic, EnsembleSolutions, gameState, null, search);

            Ensemble.EnsembleSearch(context, Searcher.Search, EnsembleSize);
            IterationsSpent = EnsembleSolutions.Sum(i => i.BudgetUsed);

            // Determine the best tasks to play based on the ensemble search, or just take the one in case of a single search.
            var solution = EnsembleSize > 1 ? Searcher.VoteForSolution(EnsembleSolutions, state) : EnsembleSolutions.First();

            if (_debug)
            {
                Console.WriteLine();
            }
            if (_debug)
            {
                Console.WriteLine($"NMCTS returned with solution: {solution}");
            }
            if (_debug)
            {
                Console.WriteLine($"My total calculation time was: {timer.ElapsedMilliseconds} ms.");
            }

            // Check if the solution is a complete action.
            if (!solution.IsComplete())
            {
                // Otherwise add an End-Turn task before returning.
                if (_debug)
                {
                    Console.WriteLine("Solution was an incomplete action; adding End-Turn task.");
                }
                solution.Tasks.Add((SabberStonePlayerTask)EndTurnTask.Any(Player));
            }

            if (_debug)
            {
                Console.WriteLine();
            }
            return(solution);
        }
Esempio n. 4
0
        public static PlayerTask CreatePlayerTaskOption(Game game, PowerOption powerOption, int sendOptionTarget, int sendOptionPosition, int sendOptionSubOption)
        {
            //var allOptions = _game.AllOptionsMap[sendOptionId];
            //var tasks = allOptions.PlayerTaskList;
            //var powerOption = allOptions.PowerOptionList[sendOptionMainOption];
            var optionType = powerOption.OptionType;

            PlayerTask task = null;

            switch (optionType)
            {
            case OptionType.END_TURN:
                task = EndTurnTask.Any(game.CurrentPlayer);
                break;

            case OptionType.POWER:
                var mainOption = powerOption.MainOption;
                var source     = game.IdEntityDic[mainOption.EntityId];
                var target     = sendOptionTarget > 0 ? (ICharacter)game.IdEntityDic[sendOptionTarget] : null;
                var subObtions = powerOption.SubOptions;

                if (source.Zone?.Type == Zone.PLAY)
                {
                    task = MinionAttackTask.Any(game.CurrentPlayer, source, target);
                }
                else
                {
                    switch (source.Card.Type)
                    {
                    case CardType.HERO:
                        task = target != null
                                    ? (PlayerTask)HeroAttackTask.Any(game.CurrentPlayer, target)
                                    : PlayCardTask.Any(game.CurrentPlayer, source);
                        break;

                    case CardType.HERO_POWER:
                        task = HeroPowerTask.Any(game.CurrentPlayer, target);
                        break;

                    default:
                        task = PlayCardTask.Any(game.CurrentPlayer, source, target, sendOptionPosition, sendOptionSubOption);
                        break;
                    }
                }
                break;

            case OptionType.PASS:
                break;

            default:
                throw new NotImplementedException();
            }

            //Log.Info($"{task?.FullPrint()}");

            return(task);
        }
Esempio n. 5
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        public static PlayerTask KettleOptionToPlayerTask(Game Game, int sendOptionId, int sendOptionMainOption, int sendOptionTarget, int sendOptionPosition, int sendOptionSubOption)
        {
            SabberStoneCore.Kettle.PowerAllOptions allOptions = Game.AllOptionsMap[sendOptionId];
            Console.WriteLine(allOptions.Print());

            List <PlayerTask> tasks = allOptions.PlayerTaskList;

            SabberStoneCore.Kettle.PowerOption powerOption = allOptions.PowerOptionList[sendOptionMainOption];
            OptionType optionType = powerOption.OptionType;

            PlayerTask task = null;

            switch (optionType)
            {
            case OptionType.END_TURN:
                task = EndTurnTask.Any(Game.CurrentPlayer);
                break;

            case OptionType.POWER:

                SabberStoneCore.Kettle.PowerSubOption mainOption = powerOption.MainOption;
                IPlayable source = Game.IdEntityDic[mainOption.EntityId];
                IPlayable target = sendOptionTarget > 0 ? Game.IdEntityDic[sendOptionTarget] : null;
                List <SabberStoneCore.Kettle.PowerSubOption> subObtions = powerOption.SubOptions;

                if (source.Zone?.Type == Zone.PLAY)
                {
                    task = MinionAttackTask.Any(Game.CurrentPlayer, source, target);
                }
                else
                {
                    switch (source.Card.Type)
                    {
                    case CardType.HERO:
                        task = HeroAttackTask.Any(Game.CurrentPlayer, target);
                        break;

                    case CardType.HERO_POWER:
                        task = HeroPowerTask.Any(Game.CurrentPlayer, target);
                        break;

                    default:
                        task = PlayCardTask.Any(Game.CurrentPlayer, source, target, sendOptionPosition,
                                                sendOptionSubOption);
                        break;
                    }
                }
                break;

            case OptionType.PASS:
                break;

            default:
                throw new NotImplementedException();
            }
            return(task);
        }
        /// <summary>
        /// Plays out a player's turn.
        /// Note: this method continuously asks the bot to Act and stops when 'null' is returned.
        /// </summary>
        /// <param name="game">The current game state.</param>
        /// <param name="bot">The bot that should play the turn.</param>
        private void PlayPlayerTurn(SabberStoneState game, ISabberStoneBot bot)
        {
            var currentPlayerName = game.Game.CurrentPlayer.Name;

            if (_printToConsole)
            {
                Console.WriteLine($"- <{currentPlayerName}> ---------------------------");
            }
            var timer = Stopwatch.StartNew();

            // Ask the bot to act.
            var action = bot.Act(game);

            timer.Stop();

            // In the case where an incomplete action was returned, add end-turn
            if (!action.IsComplete())
            {
                Console.WriteLine("WARNING: Incomplete action received. Adding EndTurn.");
                action.AddTask((SabberStonePlayerTask)EndTurnTask.Any(game.Game.CurrentPlayer));
            }

            // Process the tasks in the action
            var executedTasks = new List <SabberStonePlayerTask>();

            foreach (var item in action.Tasks)
            {
                if (_printToConsole)
                {
                    Console.WriteLine(item.Task.FullPrint());
                }
                try {
                    // Process the task
                    game.Game.Process(item.Task);
                    executedTasks.Add(item);
                }
                catch (Exception e) {
                    Console.WriteLine($"ERROR: Exception thrown while processing a task for {game.Game.CurrentPlayer.Name} in turn {game.Game.Turn}.");
                    WriteExceptionToFile(e);
                    // If the game is still running and the current player is still active, pass the turn
                    if (game.Game.CurrentPlayer.Id == bot.PlayerID())
                    {
                        game.Game.Process(EndTurnTask.Any(game.Game.CurrentPlayer));
                    }
                    // Do not continue with any other tasks in this action
                    break;
                }
            }

            // Store the action in the match-statistics
            MatchStatistics.ProcessAction(currentPlayerName, executedTasks, timer.Elapsed, bot.BudgetSpent(), bot.MaxDepth());
            if (_printToConsole)
            {
                Console.WriteLine($"*Action computation time: {timer.Elapsed:g}");
            }
        }
        /// <summary>
        /// Creates a SabberStoneAction from a collection of possible solutions by voting for separate tasks.
        /// </summary>
        /// <param name="solutions">The available solutions.</param>
        /// <param name="state">The game state.</param>
        /// <returns>SabberStoneAction.</returns>
        public SabberStoneAction VoteForSolution(List <SabberStoneAction> solutions, SabberStoneState state)
        {
            // Clone game so that we can process the selected tasks and get an updated options list.
            var clonedGame = state.Game.Clone();
            var action     = new SabberStoneAction();

            // Have all solutions vote on tasks
            var taskVotes = new Dictionary <int, int>();

            foreach (var solution in solutions)
            {
                foreach (var task in solution.Tasks)
                {
                    var taskHash = task.GetHashCode();
                    if (!taskVotes.ContainsKey(taskHash))
                    {
                        taskVotes.Add(taskHash, 0);
                    }
                    taskVotes[taskHash]++;
                }
            }

            // Keep selecting tasks until the action is complete or the game has ended
            while (!action.IsComplete() && clonedGame.State != State.COMPLETE)
            {
                // Make a dictionary of available tasks, indexed by their hashcode, but ignore the END-TURN task for now
                var availableTasks = clonedGame.CurrentPlayer.Options().Where(i => i.PlayerTaskType != PlayerTaskType.END_TURN).Select(i => (SabberStonePlayerTask)i).ToList();

                // Pick the one with most votes
                var votedOnTasks = availableTasks.Where(i => taskVotes.ContainsKey(i.GetHashCode())).ToList();
                var mostVoted    = votedOnTasks.OrderByDescending(i => taskVotes[i.GetHashCode()]).FirstOrDefault();

                // If this is null, it means none of the tasks that are available appear in any of the solutions
                if (mostVoted == null)
                {
                    // End the turn
                    action.AddTask((SabberStonePlayerTask)EndTurnTask.Any(clonedGame.CurrentPlayer));
                    break;
                }

                // Find any tasks tied for most votes
                var mostVotes = taskVotes[mostVoted.GetHashCode()];
                var ties      = votedOnTasks.Where(i => taskVotes[i.GetHashCode()] == mostVotes);

                // Add one of the tasks with the most votes to the action
                //TODO Ties during voting can be handled differently than random, but handling ties based on visit count would require extra information from the separate searches' solutions.
                var chosenTask = ties.RandomElementOrDefault();
                action.AddTask(chosenTask);

                // Process the task so we have an updated options list next iteration
                clonedGame.Process(chosenTask.Task);
            }

            return(action);
        }
Esempio n. 8
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        public void CloneAura()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.MAGE,
                Player2HeroClass = CardClass.MAGE,
                Player2Deck      = new List <Card>
                {
                    Cards.FromName("Mana Wyrm"),
                    Cards.FromName("Kirin Tor Mage"),
                    Cards.FromName("Vaporize")
                },
                Shuffle   = false,
                FillDecks = false,
                History   = false,
            });

            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            game.StartGame();

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            PlayCardTask task1 = PlayCardTask.Any(game.CurrentPlayer, "Mana Wyrm");
            PlayCardTask task2 = PlayCardTask.Any(game.CurrentPlayer, "The Coin");

            game.Process(task1);
            Game clone = game.Clone();

            clone.Process(task1);
            game.Process(task2);
            clone.Process(task2);
            Game clone2 = clone.Clone();

            var minion       = game.CurrentPlayer.BoardZone[0];
            var cloneMinion  = clone.CurrentPlayer.BoardZone[0];
            var clone2Minion = clone2.CurrentPlayer.BoardZone[0];

            Assert.Equal(2, minion.AttackDamage);
            Assert.Equal(2, cloneMinion.AttackDamage);
            Assert.Equal(2, clone2Minion.AttackDamage);

            clone2.Process(PlayCardTask.Any(game.CurrentPlayer, "Kirin Tor Mage"));
            Assert.Equal(2, clone2.Auras.Count);
            Game clone3 = clone2.Clone();
            var  task3  = PlayCardTask.Any(game.CurrentPlayer, "Vaporize");

            clone3.Process(task3);
            clone2.Process(task3);
            Assert.Single(clone2.Auras);
            Assert.Single(clone3.Auras);

            Assert.Equal(3, clone2Minion.AttackDamage);
        }
Esempio n. 9
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        public void SummonFailTest()
        {
            var game = new Game(new GameConfig {
                StartPlayer = 1, Player1HeroClass = CardClass.PALADIN, Player2HeroClass = CardClass.MAGE, FillDecks = true, FillDecksPredictably = true
            });

            game.StartGame();

            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(HeroPowerTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(HeroPowerTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(HeroPowerTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(HeroPowerTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(HeroPowerTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(HeroPowerTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            Assert.Equal(6, game.CurrentPlayer.BoardZone.Count);

            game.Process(HeroPowerTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            Assert.Equal(7, game.CurrentPlayer.BoardZone.Count);

            game.Process(HeroPowerTask.Any(game.CurrentPlayer));

            Assert.Equal(7, game.CurrentPlayer.BoardZone.Count);
        }
Esempio n. 10
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        public void CloneAura2()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.MAGE,
                Player1Deck      = new List <Card>
                {
                    Cards.FromName("Sorcerer's Apprentice"),
                    Cards.FromName("Counterspell")
                },
                Player2HeroClass = CardClass.MAGE,
                Player2Deck      = new List <Card>
                {
                    Cards.FromName("Sorcerer's Apprentice"),
                    Cards.FromName("Counterspell"),
                    Cards.FromName("Vaporize")
                },
                Shuffle   = false,
                FillDecks = false,
                History   = false,
            });

            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            game.StartGame();

            game.Process(PlayCardTask.Any(game.CurrentPlayer, "Sorcerer's Apprentice"));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(PlayCardTask.Any(game.CurrentPlayer, "Sorcerer's Apprentice"));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            Assert.Equal(2, game.Auras.Count);
            Assert.Equal(2, game.CurrentPlayer.HandZone[0].Cost);
            Assert.Equal(2, game.CurrentOpponent.HandZone[0].Cost);
            Assert.Equal(2, game.CurrentOpponent.HandZone[1].Cost);

            Game clone = game.Clone();

            Assert.Equal(2, clone.Auras.Count);
            Assert.Equal(2, clone.CurrentPlayer.HandZone[0].Cost);
            Assert.Equal(2, clone.CurrentOpponent.HandZone[0].Cost);
            Assert.Equal(2, clone.CurrentOpponent.HandZone[1].Cost);

            clone.Process(MinionAttackTask.Any(clone.CurrentPlayer, clone.CurrentPlayer.BoardZone[0],
                                               clone.CurrentOpponent.BoardZone[0]));

            Assert.Empty(clone.Auras);
            Assert.Equal(3, clone.CurrentPlayer.HandZone[0].Cost);
            Assert.Equal(3, clone.CurrentOpponent.HandZone[0].Cost);
            Assert.Equal(3, clone.CurrentOpponent.HandZone[1].Cost);
        }
Esempio n. 11
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        public void BasicHealthAuraTest3()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.PRIEST,
                Player2HeroClass     = CardClass.WARLOCK,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            var       minion1 = (ICharacter)Generic.DrawCard(game.Player1, Cards.FromName("Murloc Raider"));
            var       minion2 = (ICharacter)Generic.DrawCard(game.Player1, Cards.FromName("Murloc Warleader"));
            IPlayable minion3 = Generic.DrawCard(game.Player1, Cards.FromName("Stormwind Champion"));
            IPlayable minion4 = Generic.DrawCard(game.Player1, Cards.FromName("Ironbeak Owl"));
            IPlayable spell1  = Generic.DrawCard(game.Player1, Cards.FromName("Power Word: Shield"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));
            game.Player1.UsedMana = 0;
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));
            game.Player1.UsedMana = 0;
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion3));
            game.Player1.UsedMana = 0;
            game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, spell1, minion1));

            Assert.Equal(4, minion1.Health);
            Assert.Equal(4, minion2.Health);
            Assert.Equal(6, ((ICharacter)minion3).Health);

            game.Process(PlayCardTask.MinionTarget(game.CurrentPlayer, minion4, minion2));

            Assert.Equal(4, minion1.Health);
            Assert.Equal(4, minion2.Health);
            Assert.Equal(6, ((ICharacter)minion3).Health);
            Assert.Equal(2, ((ICharacter)minion4).Health);

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            IPlayable spell2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Hellfire"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell2));

            Assert.Equal(1, minion1.Health);
            Assert.Equal(1, minion2.Health);
            Assert.Equal(3, ((ICharacter)minion3).Health);
            Assert.True(((ICharacter)minion4).IsDead);
        }
Esempio n. 12
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        private static void ChooseOneTest()
        {
            var game =
                new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.DRUID,
                Player1Deck      = new List <Card>()
                {
                    Cards.FromName("Stonetusk Boar"),
                    Cards.FromName("Bloodfen Raptor"),
                    Cards.FromName("Raven Idol"),
                    Cards.FromName("Living Roots"),
                    Cards.FromName("Druid of the Saber"),
                    Cards.FromName("Wrath"),
                    Cards.FromName("Power of the Wild"),
                },
                Player2HeroClass = CardClass.DRUID,
                Player2Deck      = new List <Card>()
                {
                    Cards.FromName("Stonetusk Boar"),
                    Cards.FromName("Bloodfen Raptor"),
                    Cards.FromName("Raven Idol"),
                    Cards.FromName("Living Roots"),
                    Cards.FromName("Druid of the Saber"),
                    Cards.FromName("Wrath"),
                    Cards.FromName("Power of the Wild"),
                },
                SkipMulligan = true,
                Shuffle      = false,
                FillDecks    = true
            });

            game.StartGame();
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            var options = game.CurrentPlayer.Options();

            Console.WriteLine($" *** - {game.CurrentPlayer.Name} options on {game.Turn}. - ***");
            options.ForEach(p => Console.WriteLine(p.FullPrint()));
            Console.WriteLine($" *** - PowerOptions - ***");
            Console.WriteLine(PowerOptionsBuilder.AllOptions(game, options)?.Print());
            //ShowLog(game, LogLevel.VERBOSE);
        }
Esempio n. 13
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        public static void AuraTimingTest()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.PALADIN,
                Player2HeroClass = CardClass.HUNTER,
                Player1Deck      = new List <Card>
                {
                    Cards.FromName("Stormwind Champion")
                },
                Player2Deck = new List <Card>
                {
                    Cards.FromName("Fiery Bat")
                },
                FillDecks = false,
                Shuffle   = false
            });

            game.Player1.BaseMana = 10;
            game.StartGame();

            game.Process(PlayCardTask.Any(game.CurrentPlayer, "Stormwind Champion"));
            game.CurrentPlayer.BoardZone[0].Damage = 4;
            game.Process(HeroPowerTask.Any(game.CurrentPlayer));
            Assert.Equal(2, game.CurrentPlayer.BoardZone[1].Health);
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(PlayCardTask.Any(game.CurrentPlayer, "Fiery Bat"));
            game.CurrentPlayer.BoardZone[0].IsExhausted = false;

            while (true)
            {
                Game clone = game.Clone();
                Assert.Equal(2, clone.CurrentOpponent.BoardZone[1].Health);

                clone.Process(MinionAttackTask.Any(clone.CurrentPlayer, clone.CurrentPlayer.BoardZone[0],
                                                   clone.CurrentOpponent.BoardZone[0]));

                if (clone.CurrentOpponent.Hero.Damage == 7)
                {
                    continue;
                }

                Assert.Equal(1, clone.CurrentOpponent.BoardZone.Count);
                Assert.Equal(1, clone.CurrentOpponent.BoardZone[0].AttackDamage);
                Assert.Equal(1, clone.CurrentOpponent.BoardZone[0].Health);
                break;
            }
        }
Esempio n. 14
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        public void FatigueTest()
        {
            var game = new Game(new GameConfig {
                StartPlayer = 1, FillDecks = true, FillDecksPredictably = true
            });

            game.StartGame();

            while (game.State != State.COMPLETE)
            {
                game.Process(EndTurnTask.Any(game.CurrentPlayer));
            }

            Assert.Equal(PlayState.WON, game.Player1.PlayState);             // Fatigue test didn't worked as it should for player 1
            Assert.Equal(PlayState.LOST, game.Player2.PlayState);            // Fatigue test didn't worked as it should for player 2
        }
Esempio n. 15
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        public override PlayerTask GetMove(POGame poGame)
        {
            int myPlayerId            = poGame.CurrentPlayer.PlayerId;
            List <PlayerTask> options = poGame.CurrentPlayer.Options();

            // Implement a simple Mulligan Rule
            if (poGame.CurrentPlayer.MulliganState == Mulligan.INPUT)
            {
                List <int> mulligan = new AggroScore().MulliganRule().Invoke(poGame.CurrentPlayer.Choice.Choices.Select(p => poGame.getGame().IdEntityDic[p]).ToList());               //all mulligan handlers are the same for each score
                return(ChooseTask.Mulligan(poGame.CurrentPlayer, mulligan));
            }



            var simulationResults = poGame.Simulate(options);

            double     bestWorth = getWorth(poGame, myPlayerId);         //best worth starts with the current field
            PlayerTask bestTask  = null;

            foreach (PlayerTask t in options)
            {
                double resultingWorth = Double.NegativeInfinity;
                if (simulationResults.ContainsKey(t) && t.PlayerTaskType != PlayerTaskType.END_TURN)
                {
                    POGame resultingGameState = simulationResults[t];
                    resultingWorth = getWorth(resultingGameState, myPlayerId);
                }
                else                  //TODO: think of something to do if the key is unvalid
                                      //for now, do nothing if the resulting value is negative
                {
                }

                if (bestWorth < resultingWorth)
                {
                    bestWorth = resultingWorth;
                    bestTask  = t;
                }
            }

            if (bestTask == null)
            {
                return(EndTurnTask.Any(poGame.CurrentPlayer));
            }

            return(bestTask);
        }
Esempio n. 16
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        public void SecretActivation()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.HUNTER,
                Player2HeroClass     = CardClass.ROGUE,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            IPlayable minion1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Knife Juggler"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));
            IPlayable testCard = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Snake Trap"));             // Spawns 3

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, testCard));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            IPlayable minion2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stonetusk Boar"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, minion2, minion1));

            Assert.Equal(4, game.CurrentOpponent.BoardZone.Count);
            if (game.CurrentPlayer.BoardZone.Count == 0)
            {
                // Minion was destroyed, so it's moved to graveyard with tags reset.
                Assert.Equal(1, game.CurrentPlayer.GraveyardZone.Count);
                Assert.Equal(game.CurrentOpponent.Hero.BaseHealth, game.CurrentOpponent.Hero.Health);
                Assert.Equal(game.CurrentPlayer.Hero.BaseHealth - 2, game.CurrentPlayer.Hero.Health);
            }
            else
            {
                // Minion was NOT destroyed, so it continued it's attack.
                Assert.Equal(0, game.CurrentPlayer.GraveyardZone.Count);
                Assert.Equal(game.CurrentOpponent.Hero.BaseHealth - 1, game.CurrentOpponent.Hero.Health);
                Assert.Equal(game.CurrentPlayer.Hero.BaseHealth - 3, game.CurrentPlayer.Hero.Health);
            }
        }
Esempio n. 17
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        public void BasicHealthAuraTest2()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;

            var       minion1 = (ICharacter)Generic.DrawCard(game.Player1, Cards.FromName("Murloc Raider"));
            IPlayable minion2 = Generic.DrawCard(game.Player1, Cards.FromName("Ironbeak Owl"));
            IPlayable spell1  = Generic.DrawCard(game.Player1, Cards.FromName("Power Word: Shield"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));
            game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, spell1, minion1));

            Assert.Equal(3, minion1.Health);

            game.Process(PlayCardTask.MinionTarget(game.CurrentPlayer, minion2, minion1));

            Assert.Equal(1, minion1.Health);

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            var       minion3 = (ICharacter)Generic.DrawCard(game.Player1, Cards.FromName("Bloodfen Raptor"));
            IPlayable minion4 = Generic.DrawCard(game.Player1, Cards.FromName("Ironbeak Owl"));
            IPlayable spell2  = Generic.DrawCard(game.Player1, Cards.FromName("Power Word: Shield"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion3));
            game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, spell2, minion3));

            Assert.Equal(4, minion3.Health);

            ((Minion)minion3).Damage = 3;

            game.Process(PlayCardTask.MinionTarget(game.CurrentPlayer, minion4, minion3));

            Assert.Equal(1, minion3.Health);
        }
Esempio n. 18
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        public void BlackwingCorruptor_BRM_034()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.PRIEST,
                DeckPlayer1      = new List <Card>()
                {
                    Cards.FromName("Azure Drake"),
                    Cards.FromName("Blackwing Corruptor"),
                    Cards.FromName("Stonetusk Boar"),
                    Cards.FromName("Stonetusk Boar"),
                    Cards.FromName("Bloodfen Raptor"),
                    Cards.FromName("Bloodfen Raptor")
                },
                Player2HeroClass = CardClass.PRIEST,
                DeckPlayer2      = new List <Card>()
                {
                    Cards.FromName("Blackwing Corruptor"),
                    Cards.FromName("Stonetusk Boar"),
                    Cards.FromName("Stonetusk Boar"),
                    Cards.FromName("Bloodfen Raptor"),
                    Cards.FromName("Bloodfen Raptor")
                },
                FillDecks = false,
                Shuffle   = false
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            var testCard1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Blackwing Corruptor"));

            game.Process(PlayCardTask.MinionTarget(game.CurrentPlayer, testCard1, game.CurrentOpponent.Hero));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            var testCard2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Blackwing Corruptor"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, testCard2));
            Assert.AreEqual(1, game.Player1.Board.Count);
            Assert.AreEqual(1, game.Player2.Board.Count);
            Assert.AreEqual(30, game.Player1.Hero.Health);
            Assert.AreEqual(27, game.Player2.Hero.Health);
        }
Esempio n. 19
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        public override PlayerTask GetMove(POGame poGame)
        {
            // start stop watch
            if (!Watch.IsRunning)
            {
                Watch.Start();
            }

            // calculate a new bunch of solutions
            if (_currentSolutions == null)
            {
                _currentSolutions = new Queue <PlayerTask>();
            }

            Controller currentPlayer = poGame.CurrentPlayer;

            if (_currentSolutions != null && _currentSolutions.Count < 1)
            {
                List <PlayerTask> solutions = GetSolutions(poGame, currentPlayer.Id, _scoring);
                foreach (PlayerTask solution in solutions)
                {
                    _currentSolutions.Enqueue(solution);
                }
            }
            PlayerTask result = _currentSolutions.Dequeue();

            if (result.PlayerTaskType == PlayerTaskType.CHOOSE &&
                poGame.CurrentPlayer.Choice == null)
            {
                result = EndTurnTask.Any(currentPlayer);
            }

            // reset watch
            if (result.PlayerTaskType == PlayerTaskType.END_TURN ||
                poGame.State == SabberStoneCore.Enums.State.COMPLETE ||
                poGame.State == SabberStoneCore.Enums.State.INVALID)
            {
                Watch.Reset();
            }

            return(result);
        }
Esempio n. 20
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        public static void CardsTest()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.WARLOCK,
                Player1Deck      = new List <Card>()
                {
                    Cards.FromName("Bloodreaver Gul'dan")
                },
                Player2HeroClass     = CardClass.MAGE,
                Shuffle              = false,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(HeroPowerTask.Any(game.CurrentPlayer, game.CurrentOpponent.Hero));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(HeroPowerTask.Any(game.CurrentPlayer, game.CurrentOpponent.Hero));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(PlayCardTask.Any(game.CurrentPlayer, "Bloodreaver Gul'dan"));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(HeroPowerTask.Any(game.CurrentPlayer, game.CurrentOpponent.Hero));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            ShowLog(game, LogLevel.VERBOSE);

            //Console.WriteLine(game.CurrentPlayer.BoardZone.FullPrint());
            //Console.WriteLine(game.CurrentPlayer.HandZone.FullPrint());
            //Console.WriteLine(game.CurrentPlayer.DeckZone.FullPrint());
        }
Esempio n. 21
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            /// <inheritdoc />
            public SabberStoneAction Sample(SabberStoneState state, OddmentTable <SabberStonePlayerTask> sideInformation)
            {
                var copyState      = (SabberStoneState)state.Copy();
                var availableTasks = GetAvailablePlayerTasks(copyState);
                var action         = new SabberStoneAction();
                var tries          = 0;

                // Keep sampling tasks while we have not passed the turn yet and there are more tasks available than only EndTurn or HeroPower, of if we haven't generated a suitable task in 100 tries
                while (!action.IsComplete() && availableTasks.Any(i => i.Task.PlayerTaskType != PlayerTaskType.END_TURN && i.Task.PlayerTaskType != PlayerTaskType.HERO_POWER) && tries < 100)
                {
                    // Sample a task from the OddmentTable
                    var task = sideInformation.Next();
                    // Check if the task is available in the current state
                    if (!availableTasks.Contains(task, PlayerTaskComparer.Comparer))
                    {
                        tries++;
                        continue;
                    }

                    tries = 0;
                    action.AddTask(task);
                    copyState.Game.Process(task.Task);
                    availableTasks = GetAvailablePlayerTasks(copyState);
                }

                if (action.IsComplete())
                {
                    return(action);
                }

                // If hero power is available, add it
                if (availableTasks.Any(i => i.Task.PlayerTaskType == PlayerTaskType.HERO_POWER))
                {
                    action.AddTask(availableTasks.First(i => i.Task.PlayerTaskType == PlayerTaskType.HERO_POWER));
                }

                // If the action is not complete yet, add EndTurn
                action.AddTask((SabberStonePlayerTask)EndTurnTask.Any(state.Game.CurrentPlayer));

                return(action);
            }
        /// <summary>
        /// Determines the best tasks for the game state based on the provided statistics and creates a <see cref="SabberStoneAction"/> from them.
        /// </summary>
        /// <param name="state">The game state to create the best action for.</param>
        /// <returns><see cref="SabberStoneAction"/> created from the best individual tasks available in the provided state.</returns>
        public SabberStoneAction DetermineBestTasks(SabberStoneState state)
        {
            // Clone game so that we can process the selected tasks and get an updated options list.
            var clonedGame = state.Game.Clone();

            // We have to determine which tasks are the best to execute in this state, based on the provided values of the MCTS search.
            // So we'll check the statistics table for the highest value among tasks that are currently available in the state.
            // This continues until the end-turn task is selected.
            var action = new SabberStoneAction();

            while (!action.IsComplete() && clonedGame.State != State.COMPLETE)
            {
                // Get the available options in this state and find which tasks we have statistics on, but ignore the END-TURN task for now
                var availableTasks = clonedGame.CurrentPlayer.Options().Where(i => i.PlayerTaskType != PlayerTaskType.END_TURN).Select(i => ((SabberStonePlayerTask)i).GetHashCode());
                var stats          = TaskStatistics.Where(i => availableTasks.Contains(i.Key)).ToList();
                var bestTask       = stats.OrderByDescending(i => i.Value.AverageValue()).FirstOrDefault();

                // If we can't find any task, stop.
                if (bestTask.IsDefault())
                {
                    // End the turn
                    action.AddTask((SabberStonePlayerTask)EndTurnTask.Any(clonedGame.CurrentPlayer));
                    break;
                }

                // Handle the possibility of tasks with tied average value.
                var bestValue   = bestTask.Value.AverageValue();
                var tiedTasks   = stats.Where(i => Math.Abs(i.Value.AverageValue() - bestValue) < Constants.DOUBLE_EQUALITY_TOLERANCE);
                var orderedTies = tiedTasks.OrderByDescending(i => i.Value.Visits);
                bestTask = orderedTies.First();

                // If we found a task, add it to the Action and process it to progress the game.
                var task = bestTask.Value.Task;
                action.AddTask(task);
                clonedGame.Process(task.Task);
            }

            // Return the created action consisting of the best action available at each point.
            return(action);
        }
Esempio n. 23
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        public void SecretOrderOfPlay()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.MAGE,
                Player1Deck      = new List <Card>()
                {
                    Cards.FromName("Vaporize"),
                    Cards.FromName("Ice Barrier"),
                    Cards.FromName("Stonetusk Boar")
                },
                Player2HeroClass = CardClass.HUNTER,
                Player2Deck      = new List <Card>()
                {
                    Cards.FromName("Stonetusk Boar"),
                    Cards.FromName("Freezing Trap"),
                    Cards.FromName("Explosive Trap")
                },
                Shuffle              = false,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, "Vaporize"));
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, "Ice Barrier"));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, "Stonetusk Boar"));
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, game.CurrentPlayer.BoardZone[0], game.CurrentOpponent.Hero));
            Assert.Equal(8, game.CurrentOpponent.Hero.Armor);
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, "Freezing Trap"));
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, "Explosive Trap"));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, "Stonetusk Boar"));
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, game.CurrentPlayer.BoardZone[0], game.CurrentOpponent.Hero));
            Assert.Equal(30, game.CurrentOpponent.Hero.Health);
        }
Esempio n. 24
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        public void EmperorThaurissan_BRM_028()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.MAGE,
                Player2HeroClass = CardClass.MAGE,
                FillDecks        = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            var testCard = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Emperor Thaurissan"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, testCard));
            var totCost = game.CurrentPlayer.Hand.GetAll.Sum(p => p.Cost);

            Assert.AreEqual(4, game.CurrentPlayer.Hand.Count);
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            Assert.AreEqual(totCost - 4, game.CurrentOpponent.Hand.GetAll.Sum(p => p.Cost));
        }
Esempio n. 25
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        public void NerubianEgg_FP1_007()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.MAGE,
                Player2HeroClass     = CardClass.MAGE,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            SabberStoneCore.Model.Entities.IPlayable testCard = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Nerubian Egg"));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, testCard));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            SabberStoneCore.Model.Entities.IPlayable spell = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Fireball"));
            game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, spell, testCard));
            Assert.Equal(1, game.CurrentOpponent.BoardZone.Count);
            Assert.Equal("FP1_007t", game.CurrentOpponent.BoardZone[0].Card.Id);
        }
Esempio n. 26
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            public static void TransformationInHand()
            {
                var game = new Game(new GameConfig
                {
                    StartPlayer          = 1,
                    FillDecks            = true,
                    FillDecksPredictably = true,
                    Shuffle = false,
                });

                game.StartGame();

                IPlayable blade  = Generic.DrawCard(game.Player1, Cards.FromName("Molten Blade"));
                IPlayable scroll = Generic.DrawCard(game.Player1, Cards.FromName("Shifting Scroll"));
                IPlayable zerus  = Generic.DrawCard(game.Player1, Cards.FromName("Shifter Zerus"));

                game.Process(EndTurnTask.Any(game.CurrentPlayer));
                game.Process(EndTurnTask.Any(game.CurrentPlayer));

                // Next Turn
                Assert.Equal(blade.Cost, blade.Card.Cost);
                Assert.Equal(scroll.Cost, scroll.Card.Cost);
                if (zerus.AuraEffects != null)
                {
                    Assert.Equal(zerus.Cost, zerus.Card.Cost);
                }

                game.Process(EndTurnTask.Any(game.CurrentPlayer));
                game.Process(EndTurnTask.Any(game.CurrentPlayer));

                // Next Turn
                Assert.Equal(blade.Cost, blade.Card.Cost);
                Assert.Equal(scroll.Cost, scroll.Card.Cost);
                if (zerus.AuraEffects != null)
                {
                    Assert.Equal(zerus.Cost, zerus.Card.Cost);
                }
                Assert.Equal(zerus.Cost, zerus.Card.Cost);
            }
Esempio n. 27
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        public static void CardsTest()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.PRIEST,
                Player1Deck      = new List <Card>
                {
                    Cards.FromName("Murloc Raider"),
                    Cards.FromName("Murloc Raider"),
                    Cards.FromName("Murloc Tidehunter"),
                    Cards.FromName("Murloc Tidehunter"),
                    Cards.FromName("Herald Volazj"),
                },
                Player2HeroClass = CardClass.PRIEST,
                FillDecks        = false,
                Shuffle          = false
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));             // Murloc Raider
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));             // Murloc Raider
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));             // Murloc Tidehunter
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));             // Murloc Tidehunter
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));             // Herald Volazj

            ShowLog(game, LogLevel.VERBOSE);

            Console.WriteLine(game.CurrentPlayer.BoardZone.FullPrint());
            Console.WriteLine(game.CurrentPlayer.HandZone.FullPrint());
            Console.WriteLine(game.CurrentPlayer.DeckZone.FullPrint());
        }
Esempio n. 28
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        public void SylvanasWindrunner_EX1_016()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.WARLOCK,
                Player2HeroClass     = CardClass.MAGE,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            IPlayable minion11 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Bloodfen Raptor"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion11));

            IPlayable minion12 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Leper Gnome"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion12));

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            var minion2 = (ICharacter)Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Sylvanas Windrunner"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));

            int myBoardCount = game.CurrentPlayer.BoardZone.Count;
            int opBoardCount = game.CurrentOpponent.BoardZone.Count;

            IPlayable spell1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Fireball"));

            game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, spell1, minion2));

            Assert.Equal(myBoardCount, game.CurrentPlayer.BoardZone.Count);
            Assert.Equal(opBoardCount - 1, game.CurrentOpponent.BoardZone.Count);
        }
Esempio n. 29
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        public void Vanish_NEW1_004()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.ROGUE,
                Player2HeroClass     = CardClass.ROGUE,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            int player1HandCount = game.CurrentPlayer.HandZone.Count;

            Assert.Equal(0, game.CurrentPlayer.BoardZone.Count);

            // player 1 plays 7 minions
            for (int i = 0; i < 7; i++)
            {
                IPlayable minion = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Wisp"));
                game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion));
            }

            Assert.Equal(7, game.CurrentPlayer.BoardZone.Count);

            // end turn
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            // player 2 plays vanish
            IPlayable spell = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Vanish"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell));

            Assert.Equal(0, game.CurrentPlayer.Opponent.BoardZone.Count);
            Assert.Equal(10, game.CurrentPlayer.Opponent.HandZone.Count);
        }
Esempio n. 30
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        public void PowerOverwhelming_EX1_316()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.WARLOCK,
                Player2HeroClass = CardClass.WARLOCK,
                FillDecks        = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            var testCard = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Power Overwhelming"));
            var minion   = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stonetusk Boar"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion));
            game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, testCard, minion));
            Assert.AreEqual(5, ((Minion)minion).AttackDamage);
            Assert.AreEqual(5, ((Minion)minion).Health);
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            Assert.AreEqual(true, minion.ToBeDestroyed);
        }