Esempio n. 1
0
        protected override void CustomOnGUI()
        {
            EditorUIHelper.BeginHorizontal();
            {
                _curModelType = EditorUIHelper.EnumPopup <ModelType>(_curModelType);
                if (GUI.changed)
                {
                    Refresh();
                }

                EditorUIHelper.Button("刷新", Refresh);
            }
            EditorUIHelper.EndHorizontal();

            EditorUIHelper.Space();
            _search = EditorUIHelper.SearchCancelTextField(_search);

            EditorUIHelper.Space();
            _scroll = EditorUIHelper.BeginScrollView(_scroll);
            {
                for (int i = 0; i < _models.Count; i++)
                {
                    var importer = _modelImporters[i];
                    var model    = _models[i];

                    if (!string.IsNullOrEmpty(_search))
                    {
                        if (!model.name.Contains(_search))
                        {
                            continue;
                        }
                    }

                    EditorUIHelper.DrawLine();
                    EditorUIHelper.BeginHorizontal();
                    {
                        EditorUIHelper.ObjectField(model);
                        EditorUIHelper.Toggle("绑点优化状态",
                                              importer.animationType == ModelImporterAnimationType.Generic &&
                                              importer.optimizeGameObjects);
                        EditorUIHelper.Button("优化绑点", () => EditorHelper.Run(() => ModelOptimizeHelper.OptimizeGameObject(importer)));
                        EditorUIHelper.Button("还原绑点", () => EditorHelper.Run(() => ModelOptimizeHelper.RevertOptimizeGameObject(importer)));
                    }
                    EditorUIHelper.EndHorizontal();
                }
            }
            EditorUIHelper.EndScrollView();
        }
Esempio n. 2
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        protected override void CustomOnGUI()
        {
            if (_msg != null)
            {
                EditorUIHelper.TitleField(_msg);
                EditorUIHelper.Space();
            }

            _search       = EditorUIHelper.SearchCancelTextField(_search);
            _searchFilter = EditorUIHelper.EnumPopup <EditorAssetHelper.SearchFilter>(_searchFilter, "SearchFilter");
            EditorUIHelper.TitleField("数量:", (_goList != null ? _goList.Count : 0).ToString());

            EditorUIHelper.Space();
            _ListScroll = EditorUIHelper.BeginScrollView(_ListScroll);
            {
                var count      = _goList != null ? _goList.Count : 0;
                var needSearch = !string.IsNullOrEmpty(_search);
                for (int i = 0; i < count; i++)
                {
                    var go = _goList[i];
                    if (needSearch && !go.name.Contains(_search))
                    {
                        continue;
                    }

                    if (!EditorAssetHelper.IsMatch(go, _searchFilter))
                    {
                        continue;
                    }

                    EditorUIHelper.DrawLine();
                    EditorUIHelper.BeginHorizontal();
                    {
                        EditorUIHelper.ObjectField(go, null, string.Empty, true);
                        EditorUIHelper.Button("选中", () => EditorAssetHelper.SelectObject(go));
                        var index = i;
                        EditorUIHelper.Button("移除", () => RemoveGo(index));
                    }
                    EditorUIHelper.EndHorizontal();
                }
            }
            EditorUIHelper.EndScrollView();
        }
Esempio n. 3
0
        protected override void CustomOnGUI()
        {
            _mat         = EditorUIHelper.ObjectField <Material>(_mat, "替换材质球");
            _addMat      = EditorUIHelper.ObjectField <Material>(_addMat, "替换材质球");
            _lod         = EditorUIHelper.IntSlider("LOD", _lod, 0, 5);
            _splitCount  = EditorUIHelper.IntSlider("分割块数,4^n", _splitCount, 0, 5);
            _indexFormat = EditorUIHelper.EnumPopup <IndexFormat>(_indexFormat);

            EditorUIHelper.Space();
            EditorUIHelper.LabelField("使用 UInt16,1025的高度图设置,得分割3次才能满足顶点数限制");

            EditorUIHelper.Space();
            EditorUIHelper.Button("ExportSplatmaps", ExportSplatmaps);

            EditorUIHelper.Space();
            EditorUIHelper.Button("Terrain2Mesh", ConvertTerrain2Mesh);

            EditorUIHelper.Space();
            EditorUIHelper.Button("SaveMeshes", SaveMeshes);
        }
Esempio n. 4
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        protected override void CustomOnGUI()
        {
            _showType = EditorUIHelper.EnumPopup <ShowType>(_showType, "显示:");

            EditorUIHelper.Space();
            var dict = _showType == ShowType.All ? MonoFieldDict : UnSafeMonoFieldDict;

            _scrool = EditorUIHelper.BeginScrollView(_scrool);
            {
                foreach (var keyValue in dict)
                {
                    EditorUIHelper.Space();
                    EditorUIHelper.ObjectField(keyValue.Key);
                    foreach (var fieldInfo in keyValue.Value)
                    {
                        EditorUIHelper.LabelField(fieldInfo.Name);
                    }
                }
            }
            EditorUIHelper.EndScrollView();
        }
Esempio n. 5
0
 protected virtual void ShowSettingPanel(V setting)
 {
     setting.Match = EditorUIHelper.EnumPopup <MatchType>(setting.Match, "Match");
     setting.Path  = EditorUIHelper.TextField("Path", setting.Path);
 }
Esempio n. 6
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        protected override void CustomOnGUI()
        {
            _maxHits           = EditorUIHelper.IntSlider("射线最多碰撞次数(检测叠层的时候才需要)", _maxHits, MinHitNums, MaxHitNums);
            _checkLayerMask    = EditorUIHelper.LayerMask(_checkLayerMask, "检测层(涉及层)");
            _generateLayerMask = EditorUIHelper.LayerMask(_generateLayerMask, "生成层(某些层的内外围)");

            EditorUIHelper.Space();
            _calculateType = EditorUIHelper.EnumPopup <SceneInfoCalculation.CalculateType>(_calculateType, "筛选条件(如内外围)");
            _minRange      = EditorUIHelper.IntSlider("边界最近距离(-1代表全部)", _minRange, MinRange, MaxRange);
            _maxRange      = EditorUIHelper.IntSlider("影响最远距离(-1代表全部)", _maxRange, MinRange, MaxRange);

            EditorUIHelper.Space();
            EditorUIHelper.Button("刷新", Refresh);

            EditorUIHelper.Space();
            EditorUIHelper.ObjectField <Texture>(_previewTexture, "预览");

            EditorUIHelper.Space();
            _noise          = EditorUIHelper.Vector4Field("noise偏移及缩放", _noise);
            _noiseThreshold = EditorUIHelper.Slider("noise阈值", _noiseThreshold, 0, 1);
            EditorUIHelper.Button("叠加噪声图", CompositionNoise);

            EditorUIHelper.Space();
            EditorUIHelper.ObjectField <Texture>(_finalTexture, "叠加噪声图之后");

            EditorUIHelper.Space();
            _parent      = EditorUIHelper.ObjectField <Transform>(_parent, "父节点", true);
            _clearParent = EditorUIHelper.Toggle("清理父节点", _clearParent);
            _space       = EditorUIHelper.IntSlider("间隔(密度)", _space, MinSpace, MaxSpace);

            EditorUIHelper.Space();
            EditorUIHelper.BeginScrollView(_scenePrefabScrollPos);

            var deletePrefabIndex = -1;

            for (int i = 0; i < _scenePrefabs.Count; i++)
            {
                var scenePrefab = _scenePrefabs[i];

                EditorUIHelper.BeginHorizontal();
                scenePrefab.Prefab = EditorUIHelper.ObjectField <GameObject>(scenePrefab.Prefab);
                scenePrefab.Weight = EditorUIHelper.IntSlider("权重", scenePrefab.Weight, MinWeight, MaxWeight);

                var i1 = i;
                EditorUIHelper.Button("删除", () =>
                {
                    deletePrefabIndex = i1;
                });
                EditorUIHelper.EndHorizontal();

                EditorUIHelper.BeginHorizontal();
                scenePrefab.MinScale = EditorUIHelper.Slider("缩放随机最小值", scenePrefab.MinScale, MinScale, MaxScale);
                scenePrefab.MaxScale = EditorUIHelper.Slider("缩放随机最大值", scenePrefab.MaxScale, MinScale, MaxScale);
                EditorUIHelper.EndHorizontal();

                EditorUIHelper.Space();
            }
            if (deletePrefabIndex >= 0)
            {
                _scenePrefabs.RemoveAt(deletePrefabIndex);
            }

            EditorUIHelper.Button("添加", () => _scenePrefabs.Add(new ScenePrefab()));

            EditorUIHelper.EndScrollView();

            EditorUIHelper.Space();
            EditorUIHelper.Button("生成", Generate);
        }
Esempio n. 7
0
        public override void OnInspectorGUI()
        {
            if (_grid.HexMat == null)
            {
                LoadMaterial();
            }
            _grid.HexMat = EditorUIHelper.ObjectField <Material>(_grid.HexMat, "材质球");

            _grid.Data = EditorUIHelper.ObjectField <HexGridData>(_grid.Data, "数据");
            var gridData = _grid.Data;

            if (gridData == null)
            {
                EditorUIHelper.Space();
                EditorUIHelper.Button("创建数据", CreateHexGridData);
            }
            else
            {
                gridData.width  = EditorUIHelper.Slider("宽度", gridData.width, 0, 1000);
                gridData.height = EditorUIHelper.Slider("高度", gridData.height, 0, 1000);
                gridData.size   = EditorUIHelper.Slider("六边形边长", gridData.size, 0, 10);
                EditorUIHelper.Button("更新HexGrid", UpdateHexGrid);

                _grid.BorderColor = EditorUIHelper.ColorField(_grid.BorderColor, "边界颜色");
                EditorUIHelper.PropertyField(serializedObject, "Renderer", "网格颜色");
                _grid.ShowScope = EditorUIHelper.Toggle("显示边界", _grid.ShowScope);
                _grid.ShowGrid  = EditorUIHelper.Toggle("显示网格", _grid.ShowGrid);
            }

            EditorUIHelper.Space();
            _grid.BrushData = EditorUIHelper.ObjectField <BrushData>(_grid.BrushData, "笔刷");
            var brushData = _grid.BrushData;

            if (brushData == null)
            {
                EditorUIHelper.Space();
                EditorUIHelper.Button("创建笔刷", CreateBrushData);
            }
            else
            {
                EditorUIHelper.Button("编辑笔刷", () => BrushDataEditorWindow.Open(brushData));

                EditorUIHelper.Space();
                _brushType = EditorUIHelper.EnumPopup <BrushData.BrushType>(_brushType, "笔刷类型");

                if (_brushType != BrushData.BrushType.None)
                {
                    if (brushData.pathBrushes.Count > 0)
                    {
                        _curBrush = EditorUIHelper.Popup("刷路", _curBrush,
                                                         brushData.pathBrushes.Select(brush => brush.name).ToArray());
                    }

                    _brushFeature.brushOptionType = EditorUIHelper.EnumPopup <BrushFeature.BrushOptionType>(_brushFeature.brushOptionType);
                    _brushFeature.brushRange      = EditorUIHelper.IntSlider("笔刷大小", _brushFeature.brushRange, 0, 10);
                }
            }

            if (EditorUIHelper.Changed)
            {
                serializedObject.ApplyModifiedProperties();
                EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
                if (gridData != null)
                {
                    EditorUtility.SetDirty(gridData);
                }
            }
        }