void StopGrapple() { // l dray.enabled = true; drayColld.enabled = true; // Check for unsafe tile int tileNum = TileCamera.GET_MAP(p0.x, p0.y); if (mode == eMode.gInHit && unsafeTiles.IndexOf(tileNum) != - 1) { // We landed on an unsafe tile dray.ResetInRoom( unsafeTileHealthPenalty ); } grapHead.SetActive(false); mode = eMode.none; }
void StopGrapple() { dray.enabled = true; drayColld.enabled = true; int tileNum = TileCamera.GET_MAP(p0.x, p0.y); if (mode == eMode.gInHit && unsafeTiles.IndexOf(tileNum) != -1) { dray.ResetInRoom(unsafeTileHealthPenalty); } grapHead.SetActive(false); mode = eMode.none; }
void StopGrapple() { dray.enabled = true; drayColld.enabled = true; // Проверить безопасность плитки int tileNum = TileCamera.GET_MAP(p0.x, p0.y); if (mode == EMode.gInHit && unsafeTiles.IndexOf(tileNum) != -1) // Дрей попал на небезопасную плитку { dray.ResetInRoom(unsafeTileHealthPenalty); } grapHead.SetActive(false); mode = EMode.none; }
void StopGrapple() { // l dray.enabled = true; drayColld.enabled = true; // Check for unsafe tile int tileNum = TileCamera.GET_MAP(p0.x, p0.y); if (mode == eMode.gInHit && unsafeTiles.IndexOf(tileNum) != -1) { // We landed on an unsafe tile dray.ResetInRoom(unsafeTileHealthPenalty); } grapHead.SetActive(false); mode = eMode.none; }