static void OnProjectWindowItemOnGUI(string guid, Rect selectionRect) { string noteId = guid; bool isHoldingRequiredKeys = (Event.current.modifiers & EditorNotesSettings.MODIFIER_KEY) != EventModifiers.None; if (isHoldingRequiredKeys) // user pressed the correct key { if (selectionRect.Contains(Event.current.mousePosition)) // we're drawing the item that the user is pointing on { // _________________________________________ Begin / End note _________________________________________ // if (!EditorNotesViewData.IsEditingNote) { s_noteId.Set(noteId); if (s_noteId.ClearDirty()) { if (!string.IsNullOrEmpty(s_noteId.GetPrevious())) { OnEndNote(s_noteId.GetPrevious()); } OnBeginNote(s_noteId.Get()); } } s_lastDrawTime = EditorApplication.timeSinceStartup; } } else if (CanEndNoteAndClose()) { EndNoteAndClose(); } // _________________________________________ Draw _________________________________________ // if (s_noteId.Get() == noteId) { EditorNotesDrawer.DrawNote(selectionRect); EditorNotesDrawer.DrawSelectionBorder(selectionRect); if (!EditorNotesViewData.IsEditingNote) { EditorNotesDrawer.DrawEditNoteButton(selectionRect); } } if (EditorNotesDatabase.Instance.ContainsNote(noteId)) { EditorNotesDrawer.DrawNoteIcon(selectionRect); } s_requestRepaint = isHoldingRequiredKeys || EditorNotesViewData.IsEditingNote; // needed for responsive UI }
protected override void OnGamePresentationUpdate() { _lifePoints.Set(Cache.GroupLifePoints); if (_lifePoints.ClearDirty()) { _counterText.text = _lifePoints.Get().ToString(); } }
private void UpdateView() { if (_messagePosition.ClearDirty()) { _container.transform.position = (Vector3)_messagePosition.Get(); } if (_displayedMessage.ClearDirty()) { if (_displayedMessage.Get().HasValue) { _container.SetActive(true); _text.text = _displayedMessage.Get().Value.ToString(); } else { _container.SetActive(false); } } }
protected override IEnumerator SurveyRoutine(Context context, List <GameAction.ParameterData> result, System.Action complete, System.Action cancel) { _currentNumber.Set(0); while (!_clicked) { yield return(null); } // wait for punch anim to be done while (_clickAnim != null && _clickAnim.IsPlaying()) { yield return(null); } yield return(new WaitForSeconds(_finishPauseDuration)); result.Add(new GameActionParameterSuccessRate.Data((SurveySuccessRating)_currentNumber.Get())); complete(); }
private void UpdateSuggestionList() { if (_tryDisplaySuggestions.ClearDirty() || _inputText.ClearDirty()) { if (_tryDisplaySuggestions.Get()) { _suggestionList.DisplaySuggestionsFor(_inputText.Get()); } else { _suggestionList.Hide(); } } }
protected override void OnGamePresentationUpdate() { if (SimWorld.TryGetComponent(SimEntity, out DoodleId doodleId)) { _doodleAssetGuid.Set(doodleId.Guid); } else { _doodleAssetGuid.Set(Guid.Empty); } if (_doodleAssetGuid.ClearDirty()) { _doodleAsset.Set(PlayerAssetManager.Instance.GetAsset <PlayerDoodleAsset>(_doodleAssetGuid.Get())); } if (_doodleAsset.ClearDirty()) { var previousDoodle = _doodleAsset.GetPrevious(); var newDoodle = _doodleAsset.Get(); if (previousDoodle != null) { previousDoodle.SpriteUpdated -= SetSprite; } if (newDoodle != null) { SetSprite(newDoodle.Sprite); newDoodle.SpriteUpdated += SetSprite; } else { SetSprite(null); } } }
public TurnState GetState() { return(_viewState.Get()); }
//public void SetMiniFormat(bool miniFormat) //{ // _miniFormat = miniFormat; // _channels.SetActive(!miniFormat); // _channelsToggle.SetActive(!miniFormat); // _buildIdText.gameObject.SetActive(!miniFormat); // _lines.gameObject.SetActive(!miniFormat); // _fullBackground.SetActive(!miniFormat); // _smallBackground.SetActive(miniFormat); // _inputField.text = ""; //} public void ConsoleUpdate() { if (IsAnyToggleKeyPressed()) { SetOpen(!IsOpen()); //if (IsOpen()) //{ // if (_miniFormat && _inputField.text.Length == 0) // { // SetMiniFormat(false); // } // else // { // SetOpen(false); // } //} //else //{ // SetOpen(true); // SetMiniFormat(true); //} } if (!IsOpen()) { return; } _canvasScaler.scaleFactor = s_consoleScale * 1.36f; // 1.36 being the 'default' scale // This is to prevent clicks outside input field from removing focus _inputField.ActivateInputField(); _inputText.Set(_inputField.text); if (string.IsNullOrEmpty(_inputField.text)) { _tryDisplaySuggestions.Set(false); } else if (_inputText.IsDirty && !string.IsNullOrEmpty(_inputText.Get())) { _tryDisplaySuggestions.Set(true); } UpdateSuggestionList(); if (!_suggestionList.gameObject.activeSelf) { if (Input.GetKeyDown(KeyCode.UpArrow)) { _inputField.text = GameConsole.HistoryUp(); _wantedCaretPosition = _inputField.text.Length; _inputText.Set(_inputField.text); _inputText.ClearDirty(); } else if (Input.GetKeyDown(KeyCode.DownArrow)) { _inputField.text = GameConsole.HistoryDown(); _inputField.caretPosition = _inputField.text.Length; _inputText.Set(_inputField.text); _inputText.ClearDirty(); } } else { GameConsole.HistoryDownCompletely(); } if (_submitCommandKeys.Any(k => Input.GetKeyDown(k))) { OnSubmit(_inputField.text); } HandleScrollInput(); }