Esempio n. 1
0
    private void AddDeckToDock(DeckStruct ds)
    {
        Transform deck = Lean.Pool.LeanPool.Spawn(DeckPrefab).transform;

        deck.transform.SetParent(Dock);
        deck.transform.localScale = Vector3.one;
        deck.SetAsFirstSibling();
        deck.GetComponent <DeckButton> ().Init(ds);
        AddDeckButton.SetActive(Dock.childCount != 9);
    }
Esempio n. 2
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    public void CreateDeck()
    {
        DeckStruct newDs = new DeckStruct("NewDeck", new List <string>());

        LobbyPlayerIdentity.Instance.player.Decks.Add(newDs);
        Transform deck = Lean.Pool.LeanPool.Spawn(DeckPrefab).transform;

        deck.transform.SetParent(Dock);
        deck.transform.localScale = Vector3.one;
        deck.GetComponent <DeckButton> ().Init(newDs);
        deck.SetAsFirstSibling();
        deck.SetSiblingIndex(deck.GetSiblingIndex() - 1);
        AddDeckButton.SetActive(Dock.childCount != 9);
        LobbyMenu.Instance.EditDeck(newDs);
    }
Esempio n. 3
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    public void Init(DeckStruct deck)
    {
        foreach (LibraryCardPanel lcp in cardsPanels)
        {
            Lean.Pool.LeanPool.Despawn(lcp.gameObject);
        }
        cardsPanels.Clear();

        foreach (string card in LobbyPlayerIdentity.Instance.player.AllCards)
        {
            AddCard(DefaultResourcesManager.GetCardById(card));
        }

        foreach (string c in deck.Cards)
        {
            RemoveCard(c);
        }
    }
Esempio n. 4
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    public void Init(DeckStruct ds)
    {
        cardStruct    = ds;
        DeckName.text = ds.DeckName;

        Sprite[] winSprites = ds.GetWinCardsSprires();
        for (int i = 0; i < 3; i++)
        {
            if (winSprites [i])
            {
                WinCardsImages [i].enabled = true;
                WinCardsImages[i].sprite   = winSprites[i];
            }
            else
            {
                WinCardsImages [i].enabled = false;
            }
        }
    }
Esempio n. 5
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    public void Init(DeckStruct ds)
    {
        foreach (DeckCardPanel lcp in cardPanels)
        {
            Lean.Pool.LeanPool.Despawn(lcp.gameObject);
        }
        cardPanels.Clear();

        deck          = ds;
        DeckName.text = ds.DeckName;
        foreach (DeckCardPanel dcp in cardPanels)
        {
            Lean.Pool.LeanPool.Despawn(dcp.gameObject);
        }

        foreach (string c in ds.Cards)
        {
            AddCard(c);
        }
    }
Esempio n. 6
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    private void InitPlayerDefault()
    {
        player.PlayerName     = DefaultResourcesManager.GetRandomName();
        player.PlayerColor    = DefaultResourcesManager.GetRandomColor();
        player.PlayerAvatarId = DefaultResourcesManager.GetRandomAvatar();
        player.Decks          = new List <DeckStruct>();

        DeckStruct startingDeck = DefaultResourcesManager.StartingDeck;

        startingDeck = new DeckStruct(startingDeck.DeckName, startingDeck.Cards);
        player.Decks.Add(startingDeck);
        player.CurrentDeck = startingDeck;

        for (int i = 0; i < 3; i++)
        {
            foreach (Card c in DefaultResourcesManager.AllCards)
            {
                player.AllCards.Add(c.name);
            }
        }
    }
Esempio n. 7
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 public void EditDeck(DeckStruct ds)
 {
     PlayerPanel.SetActive(false);
     DeckPanel.SetActive(true);
     DeckPanel.GetComponent <DeckEditPanel> ().Edit(ds);
 }
Esempio n. 8
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 public void Edit(DeckStruct ds)
 {
     editingDeck = ds;
     deckView.Init(ds);
     cardsView.Init(ds);
 }