public void Parse(GameBitBuffer buffer) { Field0 = new DT_CSTRING(); Field0.Parse(buffer); serLabel = new SerializeData(); serLabel.Parse(buffer); Field2 = new DT_CSTRING(); Field2.Parse(buffer); serText = new SerializeData(); serText.Parse(buffer); Field4 = new DT_CSTRING(); Field4.Parse(buffer); serComment = new SerializeData(); serComment.Parse(buffer); Field6 = new DT_CSTRING(); Field6.Parse(buffer); serSpeaker = new SerializeData(); serSpeaker.Parse(buffer); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(4) + (-1); Field4 = buffer.ReadInt(4) + (-1); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = new ConvLocaleDisplayTimes[18]; for(int i = 0;i < _Field8.Length;i++) { _Field8[i] = new ConvLocaleDisplayTimes(); _Field8[i].Parse(buffer); } Field9 = new DT_CSTRING(); Field9.Parse(buffer); serComment = new SerializeData(); serComment.Parse(buffer); Field11 = buffer.ReadInt(32); Field12 = new DT_VARIABLEARRAY(); Field12.Parse(buffer); serTrueNodes = new SerializeData(); serTrueNodes.Parse(buffer); Field14 = new DT_VARIABLEARRAY(); Field14.Parse(buffer); serFalseNodes = new SerializeData(); serFalseNodes.Parse(buffer); Field16 = new DT_VARIABLEARRAY(); Field16.Parse(buffer); serChildNodes = new SerializeData(); serChildNodes.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(4); snoAppearance = buffer.ReadInt(32); snoPhysMesh = buffer.ReadInt(32); Field4 = new AxialCylinder(); Field4.Parse(buffer); Field5 = new Sphere(); Field5.Parse(buffer); aabbBounds = new AABB(); aabbBounds.Parse(buffer); serTagMap = new SerializeData(); serTagMap.Parse(buffer); hTagMap = new DT_TAGMAP(); hTagMap.Parse(buffer); snoAnimSet = buffer.ReadInt(32); snoMonster = buffer.ReadInt(32); serMsgTriggeredEvents = new SerializeData(); serMsgTriggeredEvents.Parse(buffer); Field12 = buffer.ReadInt(32); Field13 = new DT_VARIABLEARRAY(); Field13.Parse(buffer); Field14 = new Vector3D(); Field14.Parse(buffer); Field15 = new WeightedLook[8]; for(int i = 0;i < _Field15.Length;i++) { _Field15[i] = new WeightedLook(); _Field15[i].Parse(buffer); } snoPhysics = buffer.ReadInt(32); Field17 = buffer.ReadInt(32); Field18 = buffer.ReadInt(32); Field19 = buffer.ReadFloat32(); Field20 = buffer.ReadFloat32(); Field21 = buffer.ReadFloat32(); Field22 = new ActorCollisionData(); Field22.Parse(buffer); Field23 = new InventoryImages[5]; for(int i = 0;i < _Field23.Length;i++) { _Field23[i] = new InventoryImages(); _Field23[i].Parse(buffer); } Field24 = buffer.ReadInt(32); Field25 = new DT_CSTRING(); Field25.Parse(buffer); serVOCastingNotes = new SerializeData(); serVOCastingNotes.Parse(buffer); Field27 = new DT_CSTRING(); Field27.Parse(buffer); serVORole = new SerializeData(); serVORole.Parse(buffer); }