Esempio n. 1
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        public override void Render(GameObjectElementBuilder builder, PropCollection props)
        {
            base.Render(builder, props);

            var image   = builder.AddComponent <Image>();
            var button  = builder.AddComponent <Button>();
            var onClick = props.GetCallbackAction("onClick");

            if (onClick != null)
            {
                var buttonClickedEvent = new Button.ButtonClickedEvent();
                buttonClickedEvent.AddListener(new UnityAction(onClick));

                button.SetProperty(OnClick, buttonClickedEvent);
            }

            var imageResource = props.GetString("image", null);

            if (imageResource != null)
            {
                image.SetProperty(Sprite, ComponentResources.Get(imageResource) as Sprite);
            }

            image.SetProperty(Type, Image.Type.Sliced);
        }
Esempio n. 2
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        private void Awake()
        {
            foreach (var resource in resources)
            {
                ComponentResources.Register(resource.name, resource);
            }

            ComponentResources.Register("ArialFont", Font.CreateDynamicFontFromOSFont("Arial", 16));
        }
Esempio n. 3
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        public override void Render(GameObjectElementBuilder builder, PropCollection props)
        {
            base.Render(builder, props);

            var image         = builder.AddComponent <Image>();
            var imageResource = props.GetString("image", null);

            if (imageResource != null)
            {
                image.SetProperty(Sprite, ComponentResources.Get(imageResource) as Sprite);
            }

            image.SetProperty(Type, Image.Type.Sliced);
        }
Esempio n. 4
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        public override void Render(GameObjectElementBuilder builder, PropCollection props)
        {
            base.Render(builder, props);

            var text = builder.AddComponent <Text>();

            var textValue       = props.GetString("text", string.Empty);
            var alignment       = props.GetEnum("textAnchor", TextAnchor.UpperLeft);
            var alignByGeometry = props.GetString("alignByGeometry", "false");

            text.SetProperty(Font, ComponentResources.Get("ArialFont") as Font);
            text.SetProperty(ColorProp, Color.black);
            text.SetProperty(Text, textValue);
            text.SetProperty(Alignment, alignment);
            text.SetProperty(AlignByGeometry, alignByGeometry == "true");
        }