public async Task <MyChessGame?> GetGameAsync(AuthenticatedUser authenticatedUser, string gameID, string state) { var user = await GetOrCreateUserAsync(authenticatedUser); var tableNames = GetTableNames(state); foreach (var tableName in tableNames) { var gameEntity = await _context.GetAsync <GameEntity>(tableName, user.UserID, gameID); if (gameEntity != null) { _log.GameHandlerGameFound(gameID); return(_compactor.Decompress(gameEntity.Data)); } _log.GameHandlerGameNotFoundFromTable(gameID, tableName); } _log.GameHandlerGameNotFound(gameID); return(null); }
public void Compress_Decompress_Test() { // Arrange var expected = new MyChessGame { ID = "abc" }; expected.Players.Black.ID = "def"; var buffer = _compactor.Compact(expected); // Act var actual = _compactor.Decompress(buffer); // Assert Assert.Equal(expected.ID, actual.ID); Assert.Equal(expected.Players.Black.ID, actual.Players.Black.ID); }