public Game.Table.TableManager FindTable(Common.GameUtils.Player player) { if (player == null) { throw new ArgumentNullException(); } return(tables.ElementAt(player.TableId)); }
protected void WhenLoginRequest(PacketHeader packetHeader, Connection connection, Packet01LoginRequest pack) { Common.GameUtils.Player player = new Common.GameUtils.Player { Name = pack.Name, Connection = connection }; server.Room.AddPlayer(player); }
public void EventCardAdded(Common.GameUtils.Player p) { }