public void ReturnRolllEffect(CacheData c) { for (int i = 0; i < c.Emitters.Length; i++) { c.Emitters[i].enableEmission = false; } c.Transform.parent = null; Roll.Return(c); }
public void ReturnRolllEffect(CombatEffectData c) { for (int i = 0; i < c.emitters.Length; i++) { c.emitters[i].Stop(); } c.go.transform.parent = null; Roll.Return(c); }
public void ReturnWhirlEffect(CacheData c) { for (int i = 0; i < c.Emitters.Length; i++) { c.Emitters[i].emit = false; } c.Transform.parent = null; Whirl.Return(c); }