void Update() { if (keyToCycleType != KeyCode.None && Input.GetKeyDown(keyToCycleType)) { colorBlindnessType = (ColorBlindnessType)(((int)colorBlindnessType + 1) % 9); } }
void Update() { if (keyToCycleType != KeyCode.None && Input.GetKeyDown(keyToCycleType)) { colorBlindnessType = (ColorBlindnessType)(((int)colorBlindnessType + 1) % 9); } }