Esempio n. 1
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 public void DrawSprite(int x, int y, int width, int height, string image, Color color, bool flipX)
 {
     this.m_Context.SpriteBatch.Draw(
         this.m_Context.Textures[image],
         new Rectangle(x, y, width, height),
         null,
         color.ToPremultiplied(),
         0,
         new Vector2(0, 0),
         SpriteEffects.FlipHorizontally,
         0
         );
 }
Esempio n. 2
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 public void DrawSprite(int x, int y, int width, int height, string image, Color color, bool flipX)
 {
     this.m_Context.SpriteBatch.Draw(
         this.m_Context.Textures[image],
         new Rectangle(x, y, width, height),
         null,
         color.ToPremultiplied(),
         0,
         new Vector2(0, 0),
         SpriteEffects.FlipHorizontally,
         0
         );
 }
Esempio n. 3
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 public void DrawSprite(int x, int y, int width, int height, string image, Color color, bool flipX, double rotation = 0, Vector2? origin = null)
 {
     if (!this.m_Context.Textures.ContainsKey(image))
         throw new InvalidOperationException("The image '" + image + "' has not yet been loaded.");
     this.m_Context.SpriteBatch.Draw(
         this.m_Context.Textures[image],
         new Rectangle(x, y, width, height),
         null,
         color.ToPremultiplied(),
         (float)rotation,
         origin ?? new Vector2(0, 0),
         SpriteEffects.FlipHorizontally,
         0
     );
 }
Esempio n. 4
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 protected virtual void DrawSpriteAt(GameContext context, float x, float y, int width, int height, string image, Color color, bool flipX)
 {
     if (flipX)
     {
         context.SpriteBatch.Draw(
             context.Textures[image],
             new Rectangle((int)x, (int)y, width, height),
             null,
             color.ToPremultiplied(),
             0,
             new Vector2(0, 0),
             SpriteEffects.FlipHorizontally,
             0
             );
     }
     else
     {
         context.SpriteBatch.Draw(
             context.Textures[image],
             new Rectangle((int)x, (int)y, width, height),
             color.ToPremultiplied()
             );
     }
 }
Esempio n. 5
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 private void DrawSpriteAt(GameContext context, float x, float y, int width, int height, string image, Color color, bool flipX)
 {
     if (flipX)
         context.SpriteBatch.Draw(
             context.Textures[image],
             new Rectangle((int)x, (int)y, width, height),
             null,
             color.ToPremultiplied(),
             0,
             new Vector2(0, 0),
             SpriteEffects.FlipHorizontally,
             0
             );
     else
         context.SpriteBatch.Draw(
             context.Textures[image],
             new Rectangle((int)x, (int)y, width, height),
             color.ToPremultiplied()
             );
 }
Esempio n. 6
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 private void DrawSpriteAt(GameContext context, float x, float y, int width, int height, string image, Color color, bool flipX, double rotation, Vector2 origin)
 {
     if (!context.Textures.ContainsKey(image))
         throw new InvalidOperationException("The image '" + image + "' has not yet been loaded.");
     if (flipX)
         context.SpriteBatch.Draw(
             context.Textures[image],
             new Rectangle((int)x, (int)y, width, height),
             null,
             color.ToPremultiplied(),
             (float)rotation,
             origin,
             SpriteEffects.FlipHorizontally,
             0
         );
     else
         context.SpriteBatch.Draw(
             context.Textures[image],
             new Rectangle((int)x, (int)y, width, height),
             null,
             color.ToPremultiplied(),
             (float)rotation,
             origin,
             SpriteEffects.None,
             0
         );
 }