private void Awake() { if (!instance) { instance = this; } Score = savedScore; }
void Start() { //m_collider = GetComponent<Collider2D>(); m_animator = GetComponent <Animator>(); if (itemCollider) { itemCollider.enabled = false; } titleRenderer.text = title; priceRenderer.text = price.ToString(); collectableDisplay = CollectableDisplay.instance; }
private void Start() { collectableDisplay = CollectableDisplay.instance; bonusCollectableDisplay = BonusCollectableDisplay.instance; }