Esempio n. 1
0
 public Coin(Texture2D texture, Rectangle rectangle, int value, CoinSoundController sound) : base(texture, rectangle)
 {
     this.value     = value;
     this.isActive  = true;
     this.animation = new ItemAnimation(texture, rectangle, 4, 1);
     this.sound     = sound;
 }
Esempio n. 2
0
        private void GenerateObjects()
        {
            CoinSoundController coinSound = new CoinSoundController(content.Load <Song>("Audio/handleCoins"));

            spawnPoint = map.spawnPosition;

            GeneratePlayerAndBackground();

            foreach (Rectangle obj in map.movableObjects)
            {
                movableItems.Add(new MovableItem(content.Load <Texture2D>("Items/chest"), obj));
            }

            foreach (Rectangle obj in map.fallableObjects)
            {
                FallableObject temp = new FallableObject(content.Load <Texture2D>("Items/bridge"), obj);
                fallableObjects.Add(temp);
                map.mapObjects.Add(temp.rectangle);
            }

            foreach (Rectangle tmp in map.springs)
            {
                springs.Add(new Spring(content.Load <Texture2D>("Items/spring"), tmp));
            }

            foreach (var tmp in map.checkPoints)
            {
                var newItem = new CheckPoint(tmp, content.Load <Texture2D>("Items/checkpoint"), content.Load <Texture2D>("Items/checkpointanim"));
                _checkpoints.Add(newItem);
                _items.Add(newItem);
            }

            foreach (var tmp in map.levers)
            {
                List <Platform> platforms = new List <Platform>();
                foreach (PlatformInstanceForMap platform in map.platforms)
                {
                    if (platform.leverNumber == tmp.leverNumber)
                    {
                        platforms.Add(new Platform(content.Load <Texture2D>("items/platform"), platform.rectangle));
                    }
                }

                _items.Add(new Lever(content.Load <Texture2D>("items/lever"), tmp.rectangle, map, platforms));
            }


            foreach (var tmp in map.GetCoins())
            {
                _items.Add(new Coin(content.Load <Texture2D>("Items/coinAnimation"), new Rectangle((int)tmp.X, (int)tmp.Y, 50, 50), 1, coinSound));
            }

            foreach (var tmp in map.GetLadders())
            {
                _items.Add(new Ladder(tmp));
            }

            foreach (var tmp in map.tourches)
            {
                _items.Add(new Tourch(content.Load <Texture2D>("items/tourch"), tmp));
            }

            foreach (var tmp in map.snails)
            {
                _sprites.Add(new MovingBug(content.Load <Texture2D>("Sprites/snailAnimation"), tmp, content.Load <Texture2D>("textureEffects/whiteFogAnimation"), 100, 1));
            }

            foreach (var tmp in map.mouse)
            {
                _sprites.Add(new MovingBug(content.Load <Texture2D>("Sprites/mouseAnimation"), tmp, content.Load <Texture2D>("textureEffects/whiteFogAnimation"), 300, 3));
            }

            foreach (var tmp in map.worms)
            {
                _sprites.Add(new MovingBug(content.Load <Texture2D>("Sprites/greenWormAnimation"), tmp, content.Load <Texture2D>("textureEffects/whiteFogAnimation"), 150, 2));
            }

            foreach (var tmp in map.flyingBugs)
            {
                _sprites.Add(new Fly(content.Load <Texture2D>("Sprites/flyAnimation"), tmp, content.Load <Texture2D>("textureEffects/whiteFogAnimation"), 400, 2));
            }

            EndPoint = map.endPosition;
            foreach (var tmp in map.powerups)
            {
                if (tmp.Height == 1)
                {
                    InventoryItem tmpItem = new InventoryItem(tmp.Height, 20, content.Load <Texture2D>("jetpack"), false);
                    _items.Add(new PickableItem(content.Load <Texture2D>("jetpack"), new Rectangle(tmp.X, tmp.Y, tmp.Width, tmp.Width), tmpItem));
                }
            }
            gameMaster = new GameMaster(content, new Vector2(graphics.Viewport.Width, graphics.Viewport.Height), map.gameMasterSpawn, messageList);
        }