public async Task <bool> SendClanInvitationToPlayer(ClanInviteRequestModel model) { var user = await _context.PlayerIdentity.FirstOrDefaultAsync(t => t.Id == model.PlayerId); var clan = await _context.Clans.FirstOrDefaultAsync(t => t.Id == model.ClanId); if (user == null || clan == null) { return(false); } if (await CheckIfExistsInvitation(model)) { return(false); } var inviteEntity = new InvationsPlayerToClan { ClanId = model.ClanId, PlayerId = model.PlayerId }; var addResult = await _context.InvationsPlayerToClan.AddAsync(inviteEntity); if (addResult.State == EntityState.Added) { await _context.SaveChangesAsync(); return(true); } return(false); }
public async Task <bool> DeleteInvitation(ClanInviteRequestModel model) { var invitation = await _context.InvationsPlayerToClan.FirstOrDefaultAsync(t => t.PlayerId == model.PlayerId && t.ClanId == model.ClanId); if (invitation == null) { return(false); } var deleteResult = _context.InvationsPlayerToClan.Remove(invitation); if (deleteResult.State == EntityState.Deleted) { await _context.SaveChangesAsync(); return(true); } return(true); }
public async Task <bool> DeleteInvitation(ClanInviteRequestModel model) { return(await _clanService.DeleteInvitation(model)); }
public async Task <bool> InvitePlayerToClan(ClanInviteRequestModel model) { return(await _clanService.SendClanInvitationToPlayer(model)); }
private async Task <bool> CheckIfExistsInvitation(ClanInviteRequestModel model) { return(await _context.InvationsPlayerToClan.AnyAsync(t => t.PlayerId == model.PlayerId && t.ClanId == model.ClanId)); }