Esempio n. 1
0
        public ChargeAttack(ChargeAttack chargeAttack, Actor source)
        {
            startKey = chargeAttack.startKey;
            attackKey = chargeAttack.attackKey;
            /*
            switch (Global.attackManager.dict[source.key].Get(chargeAttack.attackKey).attackType)
            {
                case (AttackType.Melee): attack = new Melee(Global.attackManager.dict[source.key].Get(chargeAttack.attackKey) as Melee, source); break;
                case (AttackType.Projectile): attack = new Projectile(Global.attackManager.dict[source.key].Get(chargeAttack.attackKey) as Projectile, source); break;
                case (AttackType.AreaOfEffect): attack = new AreaOfEffect(Global.attackManager.dict[source.key].Get(chargeAttack.attackKey) as AreaOfEffect, source); break;
            }*/

            //source.curAnim = chargeAttack.startKey;
            //source.charge_timer.Interval = chargeAttack.interval;
            //source.charge_timer.Start();
        }