Esempio n. 1
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 void Start()
 {
     _surroundings = GetComponent <CharacterSurroundings>();
     _input        = GetComponent <CharacterInput>();
     _flip         = GetComponent <CharacterFlip>();
     _player       = GameObject.Find("Player");
 }
Esempio n. 2
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 void Start()
 {
     _surroundings = GetComponent<CharacterSurroundings>();
     _input = GetComponent<CharacterInput>();
     _flip = GetComponent<CharacterFlip>();
     _player = GameObject.Find("Player");
 }
Esempio n. 3
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 void Start()
 {
     _disabled       = false;
     _rigidbody      = GetComponent <Rigidbody2D>();
     _surroundings   = GetComponent <CharacterSurroundings>();
     _linearDrag     = _rigidbody.drag;
     _rigidbody.drag = 0f;
 }
Esempio n. 4
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 void Start()
 {
     _disabled = false;
     _rigidbody = GetComponent<Rigidbody2D>();
     _surroundings = GetComponent<CharacterSurroundings>();
     _linearDrag = _rigidbody.drag;
     _rigidbody.drag = 0f;
 }