public void Refresh() { //Check if opening inventory if (Input.GetKeyDown(KeyCode.I)) { IsInventoryActive = !IsInventoryActive; InvPanel.gameObject.SetActive(IsInventoryActive); } //Check if opening character panel if (Input.GetKeyDown(KeyCode.C)) { IsCharPanelActive = !IsCharPanelActive; CharPanel.gameObject.SetActive(IsCharPanelActive); } //Update the inventory if (IsInventoryActive) { InvPanel.Refresh(); } //Update the character panel if (IsCharPanelActive) { CharPanel.Refresh(); } }
public Script_UIManager() { //Create character panel Canvas = GameObject.Find("Canvas"); CharacterPanel = GameObject.Instantiate(Resources.Load <Script_CharacterPanel>("Prefabs/UI/CharacterPanel")); CharacterPanel.Initialise(); CharacterPanel.transform.SetParent(Canvas.transform); CharacterPanel.transform.localPosition = Vector3.zero; CharacterPanel.Refresh(); CharacterPanel.Hide(); //Create inventory panel InventoryPanel = GameObject.Instantiate(Resources.Load <Script_InventoryPanel>("Prefabs/UI/InventoryPanel")); InventoryPanel.Initialise(); InventoryPanel.transform.SetParent(Canvas.transform); InventoryPanel.transform.localPosition = Vector3.zero; InventoryPanel.Refresh(); InventoryPanel.Hide(); //Create shop panel ShopPanel = GameObject.Instantiate(Resources.Load <Script_ShopPanel>("Prefabs/UI/ShopPanel")); ShopPanel.Initialise(); ShopPanel.transform.SetParent(Canvas.transform); ShopPanel.transform.localPosition = Vector3.zero; ShopPanel.Refresh(); ShopPanel.Hide(); }