void InputChanged(string change) { List <string> itemWords = new List <string>(itemsInput.text.Split(' ')); string cleaned = censor.CleanMessage(change, itemWords); output.text = cleaned; }
void TaskOnClick() { if (gameOver) { SceneManager.LoadScene("brian"); return; } List <ItemDB.Item> items = itemDB.GetGameItems(); List <string> itemStrs = new List <string>(); foreach (ItemDB.Item item in items) { itemStrs.Add(item.name); } string cleaned = censor.CleanMessage(inputField.text, itemStrs); playerDB.SetMessage(cleaned); gameObject.SetActive(false); passToPanel.SetActive(true); }