public void Initialized(CUnit unit) { CDataManager dataMgr = CDataManager.Inst; if (dataMgr == null) { return; } m_inventoryInfo = dataMgr.PlayerRecord.InventoryInfo; m_unit = unit; m_actionCtrl = unit.GetComponent <CActionCtrl>(); if (m_unit == null) { return; } // 장비 아이템을 장착 InitSlot(); InitWeaponSlot(dataMgr); m_wearableMgr.Init(m_actionCtrl.Anim.gameObject, m_inventoryInfo); m_unit.Status.ResisterSet(m_wearableMgr.TotalResister); }