//======================================== // Use this for initialization void Start() { socketindex = -1; Debug.Log(string.Format("======Start==={0}", socketindex)); m_InteractionMgr = null; m_GameCtr = null; m_myPlayer = CPlayer.Instance(); m_GameTable = CTable.Instance(); OnConnectCall = OnConnectCallFunc; j = MsgInit(); if (j != 0) { return; } Debug.Log("=====msgmanager--=-==-"); ///注册消息,iso注意此消息 foreach (msg_id item in Enum.GetValues(typeof(msg_id))) { RegMsg((int)item, OnConnectCall); } ///注册连接成功消息 //RegMsg((int)msg_id.ID_CONNECTION_REQUEST_ACCEPTED, OnConnectCall); //RegMsg((int)msg_id.PT_USER_INGAME_MSG, OnConnectCall); //RegMsg(141, OnConnectCall); Debug.Log("=====msgmanager-1-=-==-"); int ret = Connect("192.168.1.110", 61000, "", 0); // int ret = Connect("35.196.108.73", 61000, "", 0); // int ret = Connect("192.168.247.251", 61000, "", 0); i = ret; return; }