public static CCTransitionScene transitionWithDuration(float t, CCScene s) { return(CCTransitionZoomFlipY.transitionWithDuration(t, s, tOrientation.kOrientationUpOver)); }
public static new CCTransitionZoomFlipY Create(float t, CCScene s, tOrientation o) { var pScene = new CCTransitionZoomFlipY(); pScene.InitWithDuration(t, s, o); return pScene; }