Esempio n. 1
0
 static void DoSomething(ref ByRef_GCHole p)
 {
     try
     {
         if (returnCode == 0)
         {
             Console.WriteLine(p.ToString() + "passed");
             returnCode = 100;
         }
     }
     catch
     {
         Console.WriteLine("FAILED: Object is invalid!");
         returnCode = 98;
     }
 }
Esempio n. 2
0
 static void DoSomething(ref ByRef_GCHole p)
 {
     try
     {
         if (returnCode == 0)
         {
             Console.WriteLine(p.ToString() + "passed");
             returnCode = 100;
         }
     }
     catch
     {
         Console.WriteLine("FAILED: Object is invalid!");
         returnCode = 98;
     }
 }
Esempio n. 3
0
    static int Main()
    {
        ByRef_GCHole h;

        // NOTE: After talking to Grant, the if else below is necessary, because a if/else is 
        // required for the problem to occur and the jit should not know which branch 
        // is going to be executed. That's where the volatile static int comes into play.
        if (returnCode == 0)
        {
            h = new ByRef_GCHole();
        }
        else
        {
            h = null;
        }

        GC.Collect();
        GC.WaitForPendingFinalizers();

        DoSomething(ref h);

        return returnCode;
    }
Esempio n. 4
0
    static int Main()
    {
        ByRef_GCHole h;

        // NOTE: After talking to Grant, the if else below is necessary, because a if/else is
        // required for the problem to occur and the jit should not know which branch
        // is going to be executed. That's where the volatile static int comes into play.
        if (returnCode == 0)
        {
            h = new ByRef_GCHole();
        }
        else
        {
            h = null;
        }

        GC.Collect();
        GC.WaitForPendingFinalizers();

        DoSomething(ref h);

        return(returnCode);
    }