Esempio n. 1
0
        private void ControllerButtonsChanged(object sender, ButtonStateEventArgs e)
        {
            // Buttons 21 - 32 On the combined controller
            uint buttonIndex = 21;

            foreach (BBI32Button value in Enum.GetValues(typeof(BBI32Button)))
            {
                bool pressed = ButtonBoxController.TestButtonDown(e.ButtonsState, (UInt32)value);
                ButtonBoxController.SetJoystickButton(pressed, buttonIndex, vJoyTypes.StickAndPedals);
                buttonIndex++;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Called when the drop down button is pressed.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="buttonStateEventArgs">The <see cref="ButtonStateEventArgs"/> instance containing the event data.</param>
        private void OnToggleDropDown(object sender, ButtonStateEventArgs buttonStateEventArgs)
        {
            var state = buttonStateEventArgs.ButtonState;

            if (state == ButtonState.On)
            {
                // Display the drop down list
                this.DropDownList.Config.PositionY = this.Config.Height;

                // DropDownList.State.DrawPosition = new DVector2(State.DrawPosition.X, State.DrawPosition.Y + State.Height);
                this.Manager.AddForegroundControl(this.DropDownList);

                this.dropDownListShown = true;

                this.DropDownList.Config.Visible = true;

                if (this.OnShowHide != null)
                {
                    this.OnShowHide(this, new BooleanEventArgs(true));
                }
            }
            else
            {
                this.DropDownList.Config.Visible = false;

                this.Manager.ForegroundSceneNodes.Children.Remove(this.DropDownList);

                if (this.dropDownListShown)
                {
                    this.dropDownListShown = false;
                }

                if (this.OnShowHide != null)
                {
                    this.OnShowHide(this, new BooleanEventArgs(false));
                }
            }
        }
Esempio n. 3
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        /// <summary>Reacts to when there is a toggle event</summary>
        /// <param name="sender">The sender.</param>
        /// <param name="stateEventArgs">The <see cref="ButtonStateEventArgs"/> instance containing the event data.</param>
        /// <exception cref="System.ArgumentNullException">StateEventArgs can not be null.</exception>
        public void Toggle(object sender, ButtonStateEventArgs stateEventArgs)
        {
#if DEBUG
            if (stateEventArgs == null)
            {
                throw new ArgumentNullException("stateEventArgs");
            }
#endif
            var state = stateEventArgs.ButtonState;
            if (state == ButtonState.On)
            {
                this.Config.HoverColorsEnabled = false;
                this.Theme.BorderWidth         = 2;
                this.ButtonState        = ButtonState.On;
                this.CurrentTextureName = this.textureHovered;
            }
            else
            {
                this.Config.HoverColorsEnabled = true;
                this.Theme.BorderWidth         = 1;
                this.ButtonState        = ButtonState.Off;
                this.CurrentTextureName = this.TextureNameDefault;
            }
        }
Esempio n. 4
0
 void gc_ButtonStateChanged(object sender, ButtonStateEventArgs args)
 {
     OnButtonStateChanged(args.ControllerNum, args.Button, args.Pressed);
 }
Esempio n. 5
0
        /// <summary>
        /// Called when the toggle-button is pressed.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="buttonStateEventArgs">The <see cref="ButtonStateEventArgs"/> instance containing the event data.</param>
        private void OnTogglePress(object sender, ButtonStateEventArgs buttonStateEventArgs)
        {
            var state = buttonStateEventArgs.ButtonState;

            this.InfoLabel.ConfigText = "Toggle:" + state + ":" + GetTime();
        }
 void gc_ButtonStateChanged(object sender, ButtonStateEventArgs args)
 {
     if (ShowOutput)
     {
         string key = " down";
         if (args.Pressed) key = " up";
         AddButtonOutput(args.Button + key);
     }
 }