/// <summary> /// Load sequences for current level from definitions XML /// </summary> private void LoadLevelSequences() { XDocument doc = XDocument.Load(@"Content\Gameplay\LevelDefinitions.xml"); var definitions = doc.Document.Descendants(XName.Get("Level")); XElement levelDefinition = null; foreach (var definition in definitions) { if (int.Parse( definition.Attribute(XName.Get("Number")).Value) == levelNumber) { levelDefinition = definition; break; } } // Used to skip moves if we are resuming a level mid-play int skipMoves = 0; // If definitions are found, create a sequences if (null != levelDefinition) { sequence = new LinkedList <ButtonColors[]>(); foreach (var pattern in levelDefinition.Descendants(XName.Get("Pattern"))) { if (skipMoves < MovesPerformed) { skipMoves++; continue; } string[] values = pattern.Value.Split(','); ButtonColors[] colors = new ButtonColors[values.Length]; // Add each color to a sequence for (int i = 0; i < values.Length; i++) { colors[i] = (ButtonColors)Enum.Parse( typeof(ButtonColors), values[i], true); } // Add each sequence to the sequence list sequence.AddLast(colors); } if (MovesPerformed == 0) { CurrentState = LevelState.Ready; delayPeriod = TimeSpan.Zero; } else { InitializeUserInputStage(); } } }
public Button(string text, Vector2 position, SpriteFont font, ButtonColors colors) { Text = text; Position = position; Colors = colors; State = ButtonState.Enabled; Font = font; }
// Use this for initialization private void Start() { btn = GetComponent <Button>(); loadItems = FindObjectOfType <CategoryLoadItems>(); btn.onClick.AddListener(delegate() { loadItems.loadItems((Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), this.gameObject.name)); }); ButtonColors col = GetComponent <ButtonColors>(); col.GetMyHighlightedColor = Color.yellow; }
public HMIMushroomButton() { this.TextRectangle = new Rectangle(); this.m_ButtonColor = ButtonColors.RedMushroom; this.m_LegendPlate = LegendPlates.Large; this.m_OutputType = OutputTypes.MomentarySet; this.sf = new StringFormat(); this.TextBrush = new SolidBrush(Color.Black); }
public void AddButton( ButtonColors color, string text, EventHandler handle, string image = null, bool ChangeImageAlignment = false, object data = null, bool isEnabled = true) { this.AddButtonInUI(new CustomButton(color), color, text, handle, image, ChangeImageAlignment, data, isEnabled); }
private void UIButtonColorChanged(object sender, RoutedEventArgs e) { Shirt s = (Shirt)e.Source; ButtonColors b = s.ButtonColor; if (b == ButtonColors.None) { ButtonChoice.Visibility = Visibility.Hidden; ButtonChoiceLabel.Visibility = Visibility.Hidden; } else { ButtonChoice.Visibility = Visibility.Visible; ButtonChoiceLabel.Visibility = Visibility.Visible; } }
internal static void HandleCompatibility(string package, string vmName) { try { GrmHandler.AppCompatErrorWindow = new CustomMessageWindow(); GrmHandler.AppCompatErrorWindow.TitleTextBlock.Text = BlueStacksUIUtils.DictWindows[vmName].mWelcomeTab.mHomeAppManager.GetAppIcon(package).AppName; if (!string.IsNullOrEmpty(AppRequirementsParser.Instance.GetLocalizedString(GrmHandler.sDictAppRuleSet[vmName][package].MessageWindow.HeaderStringKey))) { GrmHandler.AppCompatErrorWindow.BodyTextBlockTitle.Text = AppRequirementsParser.Instance.GetLocalizedString(GrmHandler.sDictAppRuleSet[vmName][package].MessageWindow.HeaderStringKey); GrmHandler.AppCompatErrorWindow.BodyTextBlockTitle.Visibility = Visibility.Visible; } GrmHandler.AppCompatErrorWindow.BodyTextBlock.Text = AppRequirementsParser.Instance.GetLocalizedString(GrmHandler.sDictAppRuleSet[vmName][package].MessageWindow.MessageStringKey); if (GrmHandler.sDictAppRuleSet[vmName][package].MessageWindow.MessageType == MessageType.Info.ToString()) { GrmHandler.AppCompatErrorWindow.MessageIcon.ImageName = "message_info"; } else if (GrmHandler.sDictAppRuleSet[vmName][package].MessageWindow.MessageType == MessageType.Error.ToString()) { GrmHandler.AppCompatErrorWindow.MessageIcon.ImageName = "message_error"; } GrmHandler.AppCompatErrorWindow.MessageIcon.Visibility = Visibility.Visible; if (GrmHandler.sDictAppRuleSet[vmName][package].MessageWindow.DontShowOption) { GrmHandler.AppCompatErrorWindow.CheckBox.Content = (object)LocaleStrings.GetLocalizedString("STRING_DOWNLOAD_GOOGLE_APP_POPUP_STRING_04", ""); GrmHandler.AppCompatErrorWindow.CheckBox.Visibility = Visibility.Visible; } foreach (GrmMessageButton button1 in GrmHandler.sDictAppRuleSet[vmName][package].MessageWindow.Buttons) { GrmMessageButton button = button1; ButtonColors color = EnumHelper.Parse <ButtonColors>(button.ButtonColor, ButtonColors.Blue); GrmHandler.AppCompatErrorWindow.AddButton(color, AppRequirementsParser.Instance.GetLocalizedString(button.ButtonStringKey), (EventHandler)((o, e) => GrmHandler.PerformGrmActions(button.Actions, package, BlueStacksUIUtils.DictWindows[vmName])), (string)null, false, (object)null, true); } GrmHandler.AppCompatErrorWindow.Owner = (Window)BlueStacksUIUtils.DictWindows[vmName]; BlueStacksUIUtils.DictWindows[vmName].ShowDimOverlay((IDimOverlayControl)null); GrmHandler.AppCompatErrorWindow.ShowDialog(); BlueStacksUIUtils.DictWindows[vmName].HideDimOverlay(); } catch (Exception ex) { Logger.Error("Exception while showing appcompat message to user. Exception: " + ex.ToString()); BlueStacksUIUtils.DictWindows[vmName].mWelcomeTab.mHomeAppManager.OpenApp(package, false); } }
public void AddButtonInUI( CustomButton button, ButtonColors color, string text, EventHandler handle, string image, bool ChangeImageAlignment, object data, bool isEnabled) { if (button != null) { if (this.mButton1 == null) { this.mButton1 = button; } else { this.mButton2 = button; button.Margin = new Thickness(15.0, 0.0, 0.0, 0.0); } button.IsEnabled = isEnabled; button.Click += new RoutedEventHandler(this.Button_Click); button.MinWidth = 100.0; button.Visibility = Visibility.Visible; BlueStacksUIBinding.Bind((Button)button, text); if (image != null) { button.ImageName = image; button.ImageMargin = new Thickness(0.0, 6.0, 5.0, 6.0); if (ChangeImageAlignment) { button.ImageOrder = ButtonImageOrder.AfterText; button.ImageMargin = new Thickness(5.0, 6.0, 0.0, 6.0); } } } this.mStackPanel.Children.Add((UIElement)button); this.mDictActions.Add((object)button, new Tuple <ButtonColors, EventHandler, object>(color, handle, data)); }
public void TryLatching(ButtonColors currentColor) //color option to go in here? { tryingToLatch = currentColor; GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject player in players) { Ship currentShip = player.GetComponent <Ship>(); if (currentShip.tryingToLatch != ButtonColors.Null && currentShip.tryingToLatch == currentColor && currentShip != this) { if (connections.ContainsKey(currentShip)) { //Already bound, nothing done. print("returning "); return; } else { float currentDistance = Vector3.Distance(gameObject.transform.position, currentShip.transform.position); if (currentDistance > maximumDistanceForLatching) { print("too far"); continue; //too far, nothing done. } //SUCCESFUL, BINDING GameObject rope = Instantiate(ropePrefab as Object) as GameObject; UltimateRope ropeComponent = rope.GetComponent <UltimateRope>(); speaker.clip = latching; speaker.Play(); //Dictionary<ButtonColors, UltimateRope> tmpDict = new Dictionary<ButtonColors, UltimateRope>() { // { currentColor,ropeComponent} //}; connections.Add(currentShip, new Dictionary <ButtonColors, UltimateRope>() { { currentColor, ropeComponent } }); currentShip.connections.Add(this, new Dictionary <ButtonColors, UltimateRope>() { { currentColor, ropeComponent } }); ropeComponent.RopeStart = transform.FindChild("Hook").gameObject; ropeComponent.RopeNodes[0].fLength = currentDistance * 1f; ropeComponent.RopeNodes[0].goNode = currentShip.transform.FindChild("Hook").gameObject; ropeComponent.Regenerate(); rope.layer = LayerMask.NameToLayer("Bond"); if (currentColor == ButtonColors.Red) { rope.renderer.material.color = Color.red; } else if (currentColor == ButtonColors.Blue) { rope.renderer.material.color = Color.blue; } else if (currentColor == ButtonColors.Green) { rope.renderer.material.color = Color.green; } else if (currentColor == ButtonColors.Yellow) { rope.renderer.material.color = Color.yellow; } } } } }
public CustomButton(ButtonColors color) : this() { this.ButtonColor = color; }
/// <summary> /// Load sequences for the current level from definitions XML /// </summary> private void LoadLevelSequences() { XDocument doc = XDocument.Load(@"Content\Gameplay\LevelDefinitions.xml"); var definitions = doc.Document.Descendants(XName.Get("Level")); XElement levelDefinition = null; foreach (var definition in definitions) { if (int.Parse( definition.Attribute(XName.Get("Number")).Value) == levelNumber) { levelDefinition = definition; break; } } int skipMoves = 0; // Used to skip moves if we are resuming a level mid-play // If definitions are found, create sequences if (null != levelDefinition) { sequence = new LinkedList<ButtonColors[]>(); foreach (var pattern in levelDefinition.Descendants(XName.Get("Pattern"))) { if (skipMoves < MovesPerformed) { skipMoves++; continue; } string[] values = pattern.Value.Split(','); ButtonColors[] colors = new ButtonColors[values.Length]; // Add each color to a sequence for (int i = 0; i < values.Length; i++) { colors[i] = (ButtonColors)Enum.Parse( typeof(ButtonColors), values[i], true); } // Add each sequence to the sequence list sequence.AddLast(colors); } if (MovesPerformed == 0) { CurrentState = LevelState.Ready; delayPeriod = TimeSpan.Zero; } else { InitializeUserInputStage(); } } }
/// <summary> /// Draws the set of lit buttons according to the colors specified. /// </summary> /// <param name="toDraw">The array of colors representing the lit /// buttons.</param> private void DrawLitButtons(ButtonColors[] toDraw) { Vector2 position = Vector2.Zero; Rectangle rectangle = Rectangle.Empty; for (int i = 0; i < toDraw.Length; i++) { switch (toDraw[i]) { case ButtonColors.Red: position = Settings.RedButtonPosition; rectangle = Settings.RedButtonLit; break; case ButtonColors.Yellow: position = Settings.YellowButtonPosition; rectangle = Settings.YellowButtonLit; break; case ButtonColors.Blue: position = Settings.BlueButtonPosition; rectangle = Settings.BlueButtonLit; break; case ButtonColors.Green: position = Settings.GreenButtonPosition; rectangle = Settings.GreenButtonLit; break; } spriteBatch.Draw(buttonsTexture, position, rectangle, Color.White); } }