Esempio n. 1
0
        /// <summary>
        /// 取得Bundle全名(包含后缀).
        /// </summary>
        /// <returns>Bundle全名.</returns>
        /// <param name="iBundleId">Bundle ID.</param>
        public string GetBundleFullName(string iBundleId)
        {
            var strRet     = iBundleId;
            var fileSuffix = BundlesResult.GetInstance().FileSuffix;

            if (string.IsNullOrEmpty(fileSuffix) == false)
            {
                strRet = $"{strRet}.{fileSuffix}";
            }
            return(strRet);
        }
Esempio n. 2
0
        /// <summary>
        /// 更新&生成上传列表信息.
        /// </summary>
        /// <param name="iBundleType">Bundle Type.</param>
        /// <param name="iHashCodes">HashCode列表(Unity3d打包生成).</param>
        public void PushBundleResult(BundleType iBundleType, Dictionary <string, string> iHashCodes = null)
        {
            var list = BundlesResult.GetInstance();

            if (list == null)
            {
                return;
            }

            list.AppVersion = BundlesResult.GetInstance().AppVersion;

            // MainManifest
            if (BundleType.Normal == iBundleType)
            {
                list.AddMainManifestAssetsTarget();
            }

            // 遍历Bundles
            foreach (var loop in Maps)
            {
                if (loop.type != iBundleType)
                {
                    continue;
                }

                string hashCode = null;
                if (iHashCodes != null)
                {
                    hashCode = GetHashCodeOfBundle(iHashCodes, loop.id);
                }

                // Bundle
                list.AddTarget(loop, BundleFileType.Bundle, hashCode);
                if (list.ManifestUpload && BundleType.Scene != loop.type)
                {
                    // Manifest(Normal)
                    list.AddTarget(loop, BundleFileType.NormalManifest);
                }
            }
        }