Esempio n. 1
0
    private void OnTriggerEnter(Collider collision)
    {
        BulletKills bk = collision.gameObject.GetComponentInParent <BulletKills>();

        if (bk != null)
        {
            Debug.Log("Hit!");
            if (!_damagedGuys.Contains(bk))
            {
                _damagedGuys.Add(bk);
                bk.health -= Damage;
                Debug.Log("Whack!");
//                Destroy();
            }
        }
    }
Esempio n. 2
0
    private void OnCollisionEnter(Collision collision)
    {
        BulletKills bk = collision.gameObject.GetComponentInParent <BulletKills>();
        Death       de = collision.gameObject.GetComponentInParent <Death>();

        if (!bEnemyProjectile && bk != null)
        {
            bk.TakeDamage(Damage);
            Destroy();
        }
        else if (bEnemyProjectile && de != null)
        {
            de.TakeDamage(Damage);
            Destroy();
        }
        else if (!(collision.gameObject.tag == "Player"))
        {
            Destroy();
        }
    }