/// <summary>
 /// Initializes a new instance of the <see cref="BuildingObject"/> class.
 /// </summary>
 /// <param name="father">The father node.</param>
 /// <param name="type">The type of this node.</param>
 public BuildingObject(BuildingObject father, BuildingObjectType type, uint id)
 {
     this.Father = father;
     this.Type   = type;
     this.Childs = new Hashtable();
     this.Id     = id;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="BuildingObject"/> class.
 /// </summary>
 /// <param name="father">The father node.</param>
 /// <param name="type">The type of this node.</param>
 public BuildingObject(BuildingObject father, BuildingObjectType type, uint id)
 {
     this.Father = father;
     this.Type = type;
     this.Childs = new Hashtable();
     this.Id = id;
 }
        /// <summary>
        /// Create a new BuildingObjectLib3DS object.
        /// </summary>
        /// <param name="father">Father node</param>
        /// <param name="type">Type of this object</param>
        /// <param name="id">Id of this object</param>
        /// <param name="model">All models information</param>
        /// <param name="textures">All textures information</param>
        public BuildingObjectLib3DS(BuildingObjectLib3DS father, BuildingObjectType type, uint id,
                                    Lib3dsFile model, Hashtable textures)
        {
            this.Father   = father;
            this.Type     = type;
            this.Id       = id;
            this.Model    = model;
            this.Textures = textures;

            // Initialization
            this.Childs     = new Hashtable();
            this.Coordinate = new Vertex();
        }
        /// <summary>
        /// Create a new BuildingObjectLib3DS object.
        /// </summary>
        /// <param name="father">Father node</param>
        /// <param name="type">Type of this object</param>
        /// <param name="id">Id of this object</param>
        /// <param name="model">All models information</param>
        /// <param name="textures">All textures information</param>
        public BuildingObjectLib3DS(BuildingObjectLib3DS father, BuildingObjectType type, uint id,
            Lib3dsFile model, Hashtable textures)
        {
            this.Father = father;
            this.Type = type;
            this.Id = id;
            this.Model = model;
            this.Textures = textures;

            // Initialization
            this.Childs = new Hashtable();
            this.Coordinate = new Vertex();
        }