public void SetSheets(long sheetsId) { BuildItemBean buildItemData = InnBuildHandler.Instance.manager.GetBuildDataById(sheetsId); string cleanStr = buildItemData.GetIconList()[0] + "_clean"; string noCleanStr = buildItemData.GetIconList()[0] + "_noclean"; string iconKey = GetIconKey(cleanStr); srSheets.sprite = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(iconKey); }
public void SetPillow(long pillowId) { BuildItemBean buildItemData = InnBuildHandler.Instance.manager.GetBuildDataById(pillowId); string iconKey = GetIconKey(buildItemData.GetIconList()[0]); srPillow.sprite = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(iconKey); }
public void SetBedStatus(BedStatusEnum bedStatus) { this.bedStatus = bedStatus; //设置床单的样式 BuildItemBean buildItemData = InnBuildHandler.Instance.manager.GetBuildDataById(buildBedData.bedSheets); if (bedStatus == BedStatusEnum.Idle) { string cleanStr = buildItemData.GetIconList()[0] + "_clean"; string iconKey = GetIconKey(cleanStr); srSheets.sprite = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(iconKey); } else if (bedStatus == BedStatusEnum.WaitClean) { string noCleanStr = buildItemData.GetIconList()[0] + "_noclean"; string iconKey = GetIconKey(noCleanStr); srSheets.sprite = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(iconKey); } }
public override void SetData(BuildItemBean buildItemData, Sprite spIcon) { base.SetData(buildItemData); List <string> listIconStr = buildItemData.GetIconList(); Sprite spLeftAndRight = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(listIconStr[0] + "_0"); Sprite spUpAndDown = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(listIconStr[0] + "_2"); spLeftAndRightOpen = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(listIconStr[0] + "_1"); spUpAndDownOpen = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(listIconStr[0] + "_3"); SetSprite(spLeftAndRight, spLeftAndRight, spUpAndDown, spUpAndDown); }
/// <summary> /// 通过ID获取家具Obj /// </summary> /// <param name="id"></param> /// <returns></returns> public GameObject GetFurnitureObjById(InnResBean furnitureData, Transform tfFather, BuildBedBean buildBedData) { BuildItemBean buildItemData = GetBuildDataById(furnitureData.id); GameObject furnitureObjModel = GetModel(dicFurnitureCpt, "model/furniture", buildItemData.model_name); GameObject furnitureObj = Instantiate(tfFather.gameObject, furnitureObjModel); BaseBuildItemCpt buildItemCpt = furnitureObj.GetComponent <BaseBuildItemCpt>(); List <string> listIcon = buildItemData.GetIconList(); switch ((BuildItemTypeEnum)buildItemData.build_type) { case BuildItemTypeEnum.Counter: BuildCounterCpt buildCounter = (BuildCounterCpt)buildItemCpt; Sprite spLeftCounter = GetFurnitureSpriteByName(listIcon[0] + "_0"); Sprite spRightCounter = GetFurnitureSpriteByName(listIcon[0] + "_1"); Sprite spDownCounter = GetFurnitureSpriteByName(listIcon[0] + "_2"); Sprite spUpCounter = GetFurnitureSpriteByName(listIcon[0] + "_3"); buildCounter.SetData(buildItemData, spLeftCounter, spRightCounter, spDownCounter, spUpCounter); break; case BuildItemTypeEnum.Stove: BuildStoveCpt buildStove = (BuildStoveCpt)buildItemCpt; Sprite spLeftStove = GetFurnitureSpriteByName(listIcon[0] + "_0"); Sprite spRightStove = GetFurnitureSpriteByName(listIcon[0] + "_1"); Sprite spDownStove = GetFurnitureSpriteByName(listIcon[0] + "_2"); Sprite spUpStove = GetFurnitureSpriteByName(listIcon[0] + "_3"); buildStove.SetData(buildItemData, spLeftStove, spRightStove, spDownStove, spUpStove); break; case BuildItemTypeEnum.Table: BuildTableCpt buildTable = (BuildTableCpt)buildItemCpt; Sprite spLeftChair = GetFurnitureSpriteByName(listIcon[1] + "_0"); Sprite spRightChair = GetFurnitureSpriteByName(listIcon[1] + "_1"); Sprite spDownChair = GetFurnitureSpriteByName(listIcon[1] + "_2"); Sprite spUpChair = GetFurnitureSpriteByName(listIcon[1] + "_3"); if (buildItemData.model_name.Equals("Table_1")) { Sprite spTable = GetFurnitureSpriteByName(listIcon[0]); buildTable.SetData(buildItemData, spTable, spLeftChair, spRightChair, spDownChair, spUpChair); } else if (buildItemData.model_name.Equals("Table_2")) { Sprite spLeftTable = GetFurnitureSpriteByName(listIcon[0] + "_0"); Sprite spRightTable = GetFurnitureSpriteByName(listIcon[0] + "_1"); Sprite spDownTable = GetFurnitureSpriteByName(listIcon[0] + "_2"); Sprite spUpTable = GetFurnitureSpriteByName(listIcon[0] + "_3"); buildTable.SetData(buildItemData, spLeftTable, spRightTable, spDownTable, spUpTable, spLeftChair, spRightChair, spDownChair, spUpChair); } break; case BuildItemTypeEnum.Decoration: BuildDecorationCpt buildDecoration = (BuildDecorationCpt)buildItemCpt; Sprite spDecoration = GetFurnitureSpriteByName(buildItemData.icon_key); buildDecoration.SetData(buildItemData, spDecoration); break; case BuildItemTypeEnum.Door: BuildDoorCpt buildDoor = (BuildDoorCpt)buildItemCpt; Sprite spDoor = GetFurnitureSpriteByName(listIcon[0]); buildDoor.SetData(buildItemData, spDoor); break; case BuildItemTypeEnum.Floor: BuildFloorCpt buildFloor = (BuildFloorCpt)buildItemCpt; Sprite spFloor = GetFloorSpriteByName(buildItemData.icon_key); buildFloor.SetData(buildItemData, spFloor); break; case BuildItemTypeEnum.Wall: BuildWallCpt buildWall = (BuildWallCpt)buildItemCpt; Sprite spWall = GetWallSpriteByName(buildItemData.icon_key); buildWall.SetData(buildItemData, spWall); break; case BuildItemTypeEnum.Bed: BuildBedCpt buildBed = (BuildBedCpt)buildItemCpt; buildBed.SetData(buildItemData, buildBedData); break; case BuildItemTypeEnum.Stairs: BuildStairsCpt buildStairs = (BuildStairsCpt)buildItemCpt; buildStairs.SetData(buildItemData); buildStairs.SetRemarkId(furnitureData.remarkId); if (furnitureData.remark != null && furnitureData.remark.Equals("1")) { buildStairs.SetLayer(1); } else { buildStairs.SetLayer(2); } break; default: buildItemCpt.SetData(buildItemData); break; } return(furnitureObj); }