Esempio n. 1
0
    public void SetSheets(long sheetsId)
    {
        BuildItemBean buildItemData = InnBuildHandler.Instance.manager.GetBuildDataById(sheetsId);
        string        cleanStr      = buildItemData.GetIconList()[0] + "_clean";
        string        noCleanStr    = buildItemData.GetIconList()[0] + "_noclean";
        string        iconKey       = GetIconKey(cleanStr);

        srSheets.sprite = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(iconKey);
    }
Esempio n. 2
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    public void SetPillow(long pillowId)
    {
        BuildItemBean buildItemData = InnBuildHandler.Instance.manager.GetBuildDataById(pillowId);
        string        iconKey       = GetIconKey(buildItemData.GetIconList()[0]);

        srPillow.sprite = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(iconKey);
    }
Esempio n. 3
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    public void SetBedStatus(BedStatusEnum bedStatus)
    {
        this.bedStatus = bedStatus;

        //设置床单的样式
        BuildItemBean buildItemData = InnBuildHandler.Instance.manager.GetBuildDataById(buildBedData.bedSheets);

        if (bedStatus == BedStatusEnum.Idle)
        {
            string cleanStr = buildItemData.GetIconList()[0] + "_clean";
            string iconKey  = GetIconKey(cleanStr);
            srSheets.sprite = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(iconKey);
        }
        else if (bedStatus == BedStatusEnum.WaitClean)
        {
            string noCleanStr = buildItemData.GetIconList()[0] + "_noclean";
            string iconKey    = GetIconKey(noCleanStr);
            srSheets.sprite = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(iconKey);
        }
    }
    public override void SetData(BuildItemBean buildItemData, Sprite spIcon)
    {
        base.SetData(buildItemData);

        List <string> listIconStr    = buildItemData.GetIconList();
        Sprite        spLeftAndRight = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(listIconStr[0] + "_0");
        Sprite        spUpAndDown    = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(listIconStr[0] + "_2");

        spLeftAndRightOpen = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(listIconStr[0] + "_1");
        spUpAndDownOpen    = InnBuildHandler.Instance.manager.GetFurnitureSpriteByName(listIconStr[0] + "_3");
        SetSprite(spLeftAndRight, spLeftAndRight, spUpAndDown, spUpAndDown);
    }
Esempio n. 5
0
    /// <summary>
    /// 通过ID获取家具Obj
    /// </summary>
    /// <param name="id"></param>
    /// <returns></returns>
    public GameObject GetFurnitureObjById(InnResBean furnitureData, Transform tfFather, BuildBedBean buildBedData)
    {
        BuildItemBean    buildItemData     = GetBuildDataById(furnitureData.id);
        GameObject       furnitureObjModel = GetModel(dicFurnitureCpt, "model/furniture", buildItemData.model_name);
        GameObject       furnitureObj      = Instantiate(tfFather.gameObject, furnitureObjModel);
        BaseBuildItemCpt buildItemCpt      = furnitureObj.GetComponent <BaseBuildItemCpt>();
        List <string>    listIcon          = buildItemData.GetIconList();

        switch ((BuildItemTypeEnum)buildItemData.build_type)
        {
        case BuildItemTypeEnum.Counter:
            BuildCounterCpt buildCounter   = (BuildCounterCpt)buildItemCpt;
            Sprite          spLeftCounter  = GetFurnitureSpriteByName(listIcon[0] + "_0");
            Sprite          spRightCounter = GetFurnitureSpriteByName(listIcon[0] + "_1");
            Sprite          spDownCounter  = GetFurnitureSpriteByName(listIcon[0] + "_2");
            Sprite          spUpCounter    = GetFurnitureSpriteByName(listIcon[0] + "_3");
            buildCounter.SetData(buildItemData, spLeftCounter, spRightCounter, spDownCounter, spUpCounter);
            break;

        case BuildItemTypeEnum.Stove:
            BuildStoveCpt buildStove   = (BuildStoveCpt)buildItemCpt;
            Sprite        spLeftStove  = GetFurnitureSpriteByName(listIcon[0] + "_0");
            Sprite        spRightStove = GetFurnitureSpriteByName(listIcon[0] + "_1");
            Sprite        spDownStove  = GetFurnitureSpriteByName(listIcon[0] + "_2");
            Sprite        spUpStove    = GetFurnitureSpriteByName(listIcon[0] + "_3");
            buildStove.SetData(buildItemData, spLeftStove, spRightStove, spDownStove, spUpStove);
            break;

        case BuildItemTypeEnum.Table:
            BuildTableCpt buildTable = (BuildTableCpt)buildItemCpt;

            Sprite spLeftChair  = GetFurnitureSpriteByName(listIcon[1] + "_0");
            Sprite spRightChair = GetFurnitureSpriteByName(listIcon[1] + "_1");
            Sprite spDownChair  = GetFurnitureSpriteByName(listIcon[1] + "_2");
            Sprite spUpChair    = GetFurnitureSpriteByName(listIcon[1] + "_3");

            if (buildItemData.model_name.Equals("Table_1"))
            {
                Sprite spTable = GetFurnitureSpriteByName(listIcon[0]);
                buildTable.SetData(buildItemData, spTable, spLeftChair, spRightChair, spDownChair, spUpChair);
            }
            else if (buildItemData.model_name.Equals("Table_2"))
            {
                Sprite spLeftTable  = GetFurnitureSpriteByName(listIcon[0] + "_0");
                Sprite spRightTable = GetFurnitureSpriteByName(listIcon[0] + "_1");
                Sprite spDownTable  = GetFurnitureSpriteByName(listIcon[0] + "_2");
                Sprite spUpTable    = GetFurnitureSpriteByName(listIcon[0] + "_3");
                buildTable.SetData(buildItemData, spLeftTable, spRightTable, spDownTable, spUpTable, spLeftChair, spRightChair, spDownChair, spUpChair);
            }

            break;

        case BuildItemTypeEnum.Decoration:
            BuildDecorationCpt buildDecoration = (BuildDecorationCpt)buildItemCpt;
            Sprite             spDecoration    = GetFurnitureSpriteByName(buildItemData.icon_key);
            buildDecoration.SetData(buildItemData, spDecoration);
            break;

        case BuildItemTypeEnum.Door:
            BuildDoorCpt buildDoor = (BuildDoorCpt)buildItemCpt;
            Sprite       spDoor    = GetFurnitureSpriteByName(listIcon[0]);
            buildDoor.SetData(buildItemData, spDoor);
            break;

        case BuildItemTypeEnum.Floor:
            BuildFloorCpt buildFloor = (BuildFloorCpt)buildItemCpt;
            Sprite        spFloor    = GetFloorSpriteByName(buildItemData.icon_key);
            buildFloor.SetData(buildItemData, spFloor);
            break;

        case BuildItemTypeEnum.Wall:
            BuildWallCpt buildWall = (BuildWallCpt)buildItemCpt;
            Sprite       spWall    = GetWallSpriteByName(buildItemData.icon_key);
            buildWall.SetData(buildItemData, spWall);
            break;

        case BuildItemTypeEnum.Bed:
            BuildBedCpt buildBed = (BuildBedCpt)buildItemCpt;
            buildBed.SetData(buildItemData, buildBedData);
            break;

        case BuildItemTypeEnum.Stairs:
            BuildStairsCpt buildStairs = (BuildStairsCpt)buildItemCpt;
            buildStairs.SetData(buildItemData);
            buildStairs.SetRemarkId(furnitureData.remarkId);
            if (furnitureData.remark != null && furnitureData.remark.Equals("1"))
            {
                buildStairs.SetLayer(1);
            }
            else
            {
                buildStairs.SetLayer(2);
            }
            break;

        default:
            buildItemCpt.SetData(buildItemData);
            break;
        }
        return(furnitureObj);
    }