private void OnShowEntitySuccess(object sender, GameEventArgs e) { ShowEntitySuccessEventArgs ne = (ShowEntitySuccessEventArgs)e; if (ne.EntityLogicType == typeof(PlayerController)) { m_PlayerEntity = ne.Entity; m_BattleMgr.OnPlayerLoaded(ne.Entity.gameObject); } else if (ne.EntityLogicType == typeof(MonsterController)) { m_BattleMgr.OnMonsterLoaded(ne.Entity.gameObject); } }