private void Awake() { if (main == null) { main = this; //Database code (possibly subject to becoming more object-y) EnemyDatabase.main.build(); enemyData = EnemyDatabase.main; AllyDatabase.main.build(); allyData = AllyDatabase.main; } else { Destroy(this); } }
public BattleField(BattleManagerS callback) { this.callback = callback; }
void Start() { damageNum = GetComponent <Text>(); damNumbers = battleMan.GetComponent <BattleManagerS>(); }