Esempio n. 1
0
    public void Submit(bool isRunOut)
    {
        BattleData_Enemy  enemy  = BattleController.getEnemyData();
        BattleData_Player player = BattleController.getPlayerData();

        noteControl.SubmitResult(out int correctNote);

        if (curentPhase == Phase.player)
        {
            if (!isRunOut)
            {
                enemy.TakeDamage(player.CalculateDamage(correctNote));
            }
        }
        else
        {
            if (!isRunOut)
            {
                player.TakeDamage(enemy.CalculateDamage(player.defense_fix, correctNote));
            }
            else
            {
                player.TakeDamage(enemy.CalculateDamage(0, player.defense_fix));
            }
        }

        StartCoroutine(GetNextPhase());
        BattleController.isBattlePause = true;
    }
Esempio n. 2
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    public void SetEnemy()
    {
        int ran = Random.Range(0, enemys.Count);
        BattleData_Enemy enemyData = new BattleData_Enemy(curentTier, enemys[ran]);

        BattleController.setEnemyData(enemyData);
        ui.NewTime((enemys[ran].noteAmount * 0.4f) + 3);
        ui.SetEnemyData(enemyData);
    }
Esempio n. 3
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    public void SetEnemyData(BattleData_Enemy enemy)
    {
        this.enemy        = enemy;
        setHealth_enemy   = enemy.health_fix;
        healthValue_enemy = setHealth_enemy;

        //Set pict of enemy
        if (enemyPictPlace.transform.GetChild(0).GetComponent <UI_EnemyPictControl> () != null)
        {
            Destroy(enemyPictPlace.transform.GetChild(0).gameObject);
        }
        UI_EnemyPictControl pict = Instantiate(enemyPictTemplate, enemyPictPlace);

        pict.SetPict(enemy.enemyPict);
        pict.transform.SetAsFirstSibling();

        UpdateStat_enemy();
    }
Esempio n. 4
0
 public static void setEnemyData(BattleData_Enemy data)
 {
     _instance.enemy = data;
     _instance.noteControl.setNoteAmout(data.noteAmount);
 }