public override void Dispose() { if (mesh != null && !mesh.Disposed) { mesh.Dispose(); } DisposeQuadTree(this.quadTree); base.Dispose(); }
/// <summary> /// Provede uklid textur, meshe a bounding boxu /// </summary> public virtual void Dispose() { if (normal_textures != null) { for (int t = 0; t < normal_textures.Length; t++) { if (normal_textures[t] != null && !normal_textures[t].Disposed) { normal_textures[t].Dispose(); } } } if (color_textures0 != null) { for (int t = 0; t < color_textures0.Length; t++) { if (color_textures0[t] != null && !color_textures0[t].Disposed) { color_textures0[t].Dispose(); } } } if (mesh != null && !mesh.Disposed) { try { mesh.Dispose(); mesh = null; } catch { } } if (boundingSphereMesh != null && !boundingSphereMesh.Disposed) { boundingSphereMesh.Dispose(); } disposed = true; }