static bool Prefix(BangerDetonator __instance, Banger b) { if (Loader.LevelToLoad != null) { // We are in a custom level. if (detonators.Count == 0 || detonators[0] == null) { // We have loaded a new custom level, recreate the cache. detonators.Clear(); detonators.AddRange(GameObject.FindObjectsOfType <BangerDetonator>()); } // Add banger to all detonators in cache. foreach (BangerDetonator ii in detonators) { if (!ii.ReflectGet <List <Banger> >("m_bangers").Contains(b)) { ii.ReflectGet <List <Banger> >("m_bangers").Add(b); } } return(false); } return(true); }
public void RefreshObjectControls(FVRPhysicalObject obj) { if (Object != null) { CleanupHeldObject(); } Object = obj; m_columnStarts = new int[] { 0, 0, 0 }; if (Object != null) { if (Panel != null && Panel.PageNameText != null && Object.ObjectWrapper != null) { Panel.PageNameText.text = PageTitle + " - " + Object.ObjectWrapper.DisplayName; } m_columnStarts[0] = AddObjectControls(Columns[0], m_columnStarts[0], Object, new string[] { "SpawnLockable", "Harnessable", "Size", "QBSlotType", "ThrowVelMultiplier", "ThrowAngMultiplier", "UsesGravity", "DoesQuickbeltSlotFollowHead", "DistantGrabbable", "IsPickUpLocked", "UseGripRotInterp" }); m_columnStarts[0] = AddObjectControls(Columns[0], m_columnStarts[0], Object, new string[] { "ToggleKinematicLocked" }, null, null, new bool[] { true }); if (Object.GetComponentInChildren <FVRFireArmMagazine>() != null) { m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], Object.GetComponentInChildren <FVRFireArmMagazine>(), new string[] { "m_capacity", "IsInfinite", "MagazineType", "RoundType", "FuelAmountLeft", "CanManuallyEjectRounds" }); } if (Object.GetComponentInChildren <FVRFireArmClip>() != null) { m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], Object.GetComponentInChildren <FVRFireArmClip>(), new string[] { "m_capacity", "IsInfinite", "ClipType", "RoundType", "CanManuallyEjectRounds" }); } #if !UNITY_EDITOR && !UNITY_STANDALONE if (Object.GetComponent <FVRFireArm>() != null) { m_columnStarts[0] = AddObjectControls(Columns[0], m_columnStarts[0] + 1, Object.GetComponent <FVRFireArm>(), new string[] { "MagazineType", "ClipType", "RoundType" }); if (m_curChamber == null) { TryToGetCurrentChamber(); } if (AccessTools.Field(Object.GetType(), "Chamber") != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetType().GetField("Chamber").GetValue(Object), new string[] { "RoundType", "ChamberVelocityMultiplier", "IsManuallyExtractable" }); } else if (AccessTools.Field(Object.GetType(), "m_curChamber") != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], m_curChamber, new string[] { "RoundType", "ChamberVelocityMultiplier", "IsManuallyExtractable" }, null, new bool[] { true, true, true }); } if (Object.GetComponent <Handgun>() != null) { Handgun handgun = Object.GetComponent <Handgun>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, handgun, new string[] { "HasManualDecocker", "HasMagReleaseInput", "CanPhysicsSlideRack" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, handgun.Slide, new string[] { "Speed_Forward", "Speed_Rearward", "Speed_Held", "SpringStiffness", "HasLastRoundSlideHoldOpen" }); AddObjectControls(Columns[2], 14, handgun.FireSelectorModes[handgun.FireSelectorModeIndex], new string[] { "ModeType", "BurstAmount" }); } else if (Object.GetComponent <OpenBoltReceiver>() != null) { OpenBoltReceiver obr = Object.GetComponent <OpenBoltReceiver>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, obr, new string[] { "HasMagReleaseButton" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, obr.Bolt, new string[] { "BoltSpeed_Forward", "BoltSpeed_Rearward", "BoltSpeed_Held", "BoltSpringStiffness", "HasLastRoundBoltHoldOpen", "BoltRot_Standard", "BoltRot_Safe", "BoltRot_SlipDistance" }); AddObjectControls(Columns[2], 14, obr.FireSelector_Modes[obr.FireSelectorModeIndex], new string[] { "ModeType" }); AddObjectControls(Columns[2], 15, obr, new string[] { "SuperBurstAmount" }); } else if (Object.GetComponent <ClosedBoltWeapon>() != null) { ClosedBoltWeapon cbw = Object.GetComponent <ClosedBoltWeapon>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, cbw, new string[] { "EjectsMagazineOnEmpty", "BoltLocksWhenNoMagazineFound", "DoesClipEntryRequireBoltBack", "HasMagReleaseButton" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, cbw.Bolt, new string[] { "Speed_Forward", "Speed_Rearward", "Speed_Held", "SpringStiffness", "HasLastRoundBoltHoldOpen", "UsesAKSafetyLock", "DoesClipHoldBoltOpen" }); AddObjectControls(Columns[2], 14, cbw.FireSelector_Modes[cbw.FireSelectorModeIndex], new string[] { "ModeType", "BurstAmount" }); } else if (Object.GetComponent <BreakActionWeapon>() != null) { BreakActionWeapon baw = Object.GetComponent <BreakActionWeapon>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], baw, new string[] { "m_isLatched", "UsesManuallyCockedHammers", "FireAllBarrels", "PopOutEmpties" }); for (int i = 0; i < baw.Barrels.Length; i++) { m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], baw.Barrels[i].Chamber, new string[] { "RoundType", "ChamberVelocityMultiplier", "SpreadRangeModifier" }); } } else if (Object.GetComponent <TubeFedShotgun>() != null) { TubeFedShotgun tfs = Object.GetComponent <TubeFedShotgun>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, tfs, new string[] { "m_isHammerCocked", "UsesSlamFireTrigger", "CanModeSwitch" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, tfs.Bolt, new string[] { "Speed_Forward", "Speed_Rearward", "Speed_Held", "SpringStiffness", "HasLastRoundBoltHoldOpen" }); if (tfs.Handle != null) { m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2] + 1, tfs.Handle, new string[] { "Speed_Held", "m_isHandleLocked" }); } } else if (Object.GetComponent <Flaregun>() != null) { Flaregun flaregun = Object.GetComponent <Flaregun>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, flaregun, new string[] { "HingeAxis", "RotOut", "CanUnlatch", "IsHighPressureTolerant", "m_isHammerCocked", "m_isDestroyed", "CocksOnOpen" }); } else if (Object.GetComponent <SimpleLauncher>() != null) { SimpleLauncher sl = Object.GetComponent <SimpleLauncher>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, sl, new string[] { "HasTrigger", "AlsoPlaysSuppressedSound", "DeletesCartridgeOnFire", "FireOnCol", "ColThresh" }); } else if (Object.GetComponent <BoltActionRifle>() != null) { BoltActionRifle bar = Object.GetComponent <BoltActionRifle>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, bar, new string[] { "HasMagEjectionButton", "m_isHammerCocked", "EjectsMagazineOnEmpty", "HasMagEjectionButton" }); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, bar.BoltHandle, new string[] { "UsesQuickRelease", "BaseRotOffset", "MinRot", "MaxRot", "UnlockThreshold" }); } else if (Object.GetComponent <Revolver>() != null) { Revolver revolver = Object.GetComponent <Revolver>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, revolver, new string[] { "CanManuallyCockHammer", "m_isHammerLocked", "m_isCylinderArmLocked", "CylinderRotRange", "IsCylinderArmZ", "GravityRotsCylinderPositive" }); } else if (Object.GetComponent <LAPD2019>() != null) { LAPD2019 lapd = Object.GetComponent <LAPD2019>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1] + 1, lapd, new string[] { "m_isCylinderArmLocked", "CylinderRotRange", "GravityRotsCylinderPositive", "m_isAutoChargeEnabled", "m_hasBattery", "m_batteryCharge", "m_hasThermalClip", "m_heatThermalClip", "m_heatSystem", "m_barrelHeatDamage" }); m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], lapd.BoltHandle, new string[] { "UsesQuickRelease", "BaseRotOffset", "MinRot", "MaxRot", "UnlockThreshold" }); } m_curChamberIndex = 0; } else if (Object.GetComponent <FVRFireArmRound>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <FVRFireArmRound>(), new string[] { "RoundType", "RoundClass", "IsHighPressure", "NumProjectiles", "ProjectileSpread", "IsDestroyedAfterCounter", "m_isKillCounting", "isCookingOff", "isManuallyChamberable", "IsCaseless", "isMagazineLoadable", "isPalmable", "MaxPalmedAmount" }); } else if (Object.GetComponent <FVRGrenade>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <FVRGrenade>(), new string[] { "DefaultFuse" }); } else if (Object.GetComponent <MF2_Medigun>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <MF2_Medigun>(), new string[] { "EngageRange", "MaxRange", "TryEngageBeam", "EngageUber", "DisEngageBeam", "m_uberChargeUp", "m_uberChargeOut" }); } else if (Object.GetComponent <SosigLink>() != null) { SosigLink L = Object.GetComponent <SosigLink>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], L.S, new string[] { "ClearSosig", "", "BodyState", "CurrentOrder", "Mustard", "BleedDamageMult", "BleedRateMult", "Speed_Crawl", "Speed_Sneak", "Speed_Walk", "Speed_Run" }); m_columnStarts[2] = AddObjectControls(Columns[2], m_columnStarts[2], L, new string[] { "m_integrity", "StaggerMagnitude", "DamMult" }); } else if (Object.GetComponent <SosigWeaponPlayerInterface>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <SosigWeaponPlayerInterface>().W, new string[] { "CycleSpeedForward", "CycleSpeedBackward", "ShotsPerLoad", "m_shotsLeft", "ProjectilesPerShot", "ProjectileSpread", "isFullAuto", "ReloadTime", "BurstLimit" }); } else if (Object.GetComponent <RW_Powerup>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <RW_Powerup>(), new string[] { "PowerupType", "PowerupIntensity", "PowerupDuration", "PowerUpSpecial", "Cooked", "UpdateSymbols" }); } else if (Object.GetComponent <ShatterablePhysicalObject>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <ShatterablePhysicalObject>(), new string[] { "currentToughness", "TransfersVelocityExplosively", "DamageReceivedMultiplier", "CollisionShatterThreshold" }); } else if (Object.GetComponent <RotrwBangerJunk>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <RotrwBangerJunk>(), new string[] { "Type", "ContainerSize" }); } else if (Object.GetComponent <Banger>() != null) { Banger banger = Object.GetComponent <Banger>(); m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], banger, new string[] { "BType", "BSize", "m_isArmed", "m_timeToPayload", "ProxRange", "m_timeSinceArmed", "m_shrapnelVel", "m_isSticky", "m_isSilent", "m_isHoming", "m_canbeshot", "SetToBouncy" }); if (banger.BDial != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], banger.BDial, new string[] { "DialTick", "m_isPrimed", "m_hasDinged" }); } } else if (Object.GetComponent <BangerDetonator>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <BangerDetonator>(), new string[] { "TriggerRange", "Detonate" }); } else if (Object.GetComponent <GronchHatCase>() != null) { m_columnStarts[1] = AddObjectControls(Columns[1], m_columnStarts[1], Object.GetComponent <GronchHatCase>(), new string[] { "m_isOpen", "Open", "HID" }, null, null, new bool[] { false, true, false }, new object[][] { null, new object[] { new GameObject("dummy").AddComponent <GronchHatCaseKey>() }, null }); } #endif } }