// Start is called before the first frame update private void Awake() { INSTANCE = this; anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); bc = GetComponent <BoxCollider2D>(); cc = GetComponent <CircleCollider2D>(); BabyObject.rb = BabyObject.GetComponent <Rigidbody2D>(); }
public void SetShadowed(bool _bValue) { baby.GetComponent <SpriteRenderer>().color = _bValue ? Color.black : Color.white; }