/// <summary>
 /// Copy Constructor
 /// </summary>
 /// <param name="source"><see cref="AtmosphereOptions"/> to copy</param>
 public AtmosphereOptions(AtmosphereOptions source)
 {
     this.Time               = source.Time;
     this.EastPosition       = source.EastPosition;
     this.InnerRadius        = source.InnerRadius;
     this.OuterRadius        = source.OuterRadius;
     this.HeightPosition     = source.HeightPosition;
     this.RayleighMultiplier = source.RayleighMultiplier;
     this.MieMultiplier      = source.MieMultiplier;
     this.SunIntensity       = source.SunIntensity;
     this.WaveLength         = source.WaveLength;
     this.G               = source.G;
     this.Exposure        = source.Exposure;
     this.NumberOfSamples = source.NumberOfSamples;
 }
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="skyX"> parent skyX reference</param>
 public AtmosphereManager(SkyX skyX)
 {
     this.SkyX = skyX;
     _options = new AtmosphereOptions();
 }
 /// <summary>
 ///  Update atmoshpere
 /// </summary>
 /// <param name="options">Update only the differences between actual parameters and new ones.</param>
 internal void Update(AtmosphereOptions options)
 {
     Update(options, false);
 }
        /// <summary>
        ///  Update atmoshpere
        /// </summary>
        /// <param name="options">Update only the differences between actual parameters and new ones.</param>
        /// <param name="forceUpdateToAll">Forces to upload all current parameters to skyx material.</param>
        public void Update(AtmosphereOptions newOptions, bool forceUpdateToAll)
        {
            GpuManager mGpuManager = this.SkyX.GpuManager;

            if (newOptions.Time != _options.Time ||
                newOptions.EastPosition != _options.EastPosition ||
                forceUpdateToAll)
            {
                _options.Time = newOptions.Time;
                _options.EastPosition = newOptions.EastPosition;

                if (SkyX.IsStarFieldEnabled)
                {
                    mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uTime", SkyX.TimeOffset * 0.05f, false);
                }

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uLightDir", -this.SunDirection);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uLightDir", -this.SunDirection, false);

                this.SkyX.MoonManager.Update();
            }

            if (newOptions.InnerRadius != this.Options.InnerRadius ||
                newOptions.OuterRadius != this.Options.OuterRadius ||
                forceUpdateToAll)
            {
                _options.InnerRadius = newOptions.InnerRadius;
                _options.OuterRadius = newOptions.OuterRadius;

                float scale = 1.0f / (_options.OuterRadius - _options.InnerRadius);
                float scaleDepth = (_options.OuterRadius - _options.InnerRadius) / 2.0f;
                float scaleOverScaleDepth = scale / scaleDepth;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uInnerRadius", _options.InnerRadius);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uCameraPos", new Vector3(0, _options.InnerRadius + (_options.OuterRadius - _options.InnerRadius) * _options.HeightPosition, 0));
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uScale", scale);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uScaleDepth", scaleDepth);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uScaleOverScaleDepth", scaleOverScaleDepth);
            }

            if (newOptions.HeightPosition != this.Options.HeightPosition ||
                forceUpdateToAll)
            {
                _options.HeightPosition = newOptions.HeightPosition;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uCameraPos", new Vector3(0, _options.InnerRadius + (_options.OuterRadius - _options.InnerRadius) * _options.HeightPosition, 0));
            }

            if (newOptions.RayleighMultiplier != this.Options.RayleighMultiplier ||
                newOptions.SunIntensity != this.Options.SunIntensity ||
                forceUpdateToAll)
            {
                _options.RayleighMultiplier = newOptions.RayleighMultiplier;

                float Kr4PI = _options.RayleighMultiplier * 4.0f * Math.Utility.PI;
                float KrESun = _options.RayleighMultiplier * _options.SunIntensity;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uKr4PI", Kr4PI);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uKrESun", KrESun);
            }

            if (newOptions.MieMultiplier != this.Options.MieMultiplier ||
                newOptions.SunIntensity != this.Options.SunIntensity ||
                forceUpdateToAll)
            {
                _options.MieMultiplier = newOptions.MieMultiplier;

                float Km4PI = _options.MieMultiplier * 4.0f * Math.Utility.PI;
                float KmESun = _options.MieMultiplier * _options.SunIntensity;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uKm4PI", Km4PI);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uKmESun", KmESun, false);
            }

            if (newOptions.NumberOfSamples != this.Options.NumberOfSamples ||
                forceUpdateToAll)
            {
                _options.NumberOfSamples = newOptions.NumberOfSamples;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uNumberOfSamples", _options.NumberOfSamples);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uSamples", (float)_options.NumberOfSamples);
            }

            if (newOptions.WaveLength != this.Options.WaveLength ||
                forceUpdateToAll)
            {
                _options.WaveLength = newOptions.WaveLength;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uInvWaveLength",
                    new Vector3(1.0f / Math.Utility.Pow(_options.WaveLength.x, 4.0f),
                                1.0f / Math.Utility.Pow(_options.WaveLength.y, 4.0f),
                                1.0f / Math.Utility.Pow(_options.WaveLength.z, 4.0f)));
            }

            if (newOptions.G != this.Options.G ||
                forceUpdateToAll)
            {
                _options.G = newOptions.G;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uG", _options.G, false);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uG2", _options.G * _options.G, false);
            }

            if ((newOptions.Exposure != this.Options.Exposure ||
                forceUpdateToAll) &&
                (this.SkyX.LightingMode == LightingMode.Ldr))
            {
                _options.Exposure = newOptions.Exposure;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uExposure", _options.Exposure);
            }

            this.SkyX.CloudsManager.UpdateInternal();
        }
Esempio n. 5
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        /// <summary>
        ///  Update atmoshpere
        /// </summary>
        /// <param name="options">Update only the differences between actual parameters and new ones.</param>
        /// <param name="forceUpdateToAll">Forces to upload all current parameters to skyx material.</param>
        public void Update(AtmosphereOptions newOptions, bool forceUpdateToAll)
        {
            GpuManager mGpuManager = this.SkyX.GpuManager;

            if (newOptions.Time != _options.Time ||
                newOptions.EastPosition != _options.EastPosition ||
                forceUpdateToAll)
            {
                _options.Time         = newOptions.Time;
                _options.EastPosition = newOptions.EastPosition;

                if (SkyX.IsStarFieldEnabled)
                {
                    mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uTime", SkyX.TimeOffset * 0.05f, false);
                }

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uLightDir", -this.SunDirection);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uLightDir", -this.SunDirection, false);

                this.SkyX.MoonManager.Update();
            }

            if (newOptions.InnerRadius != this.Options.InnerRadius ||
                newOptions.OuterRadius != this.Options.OuterRadius ||
                forceUpdateToAll)
            {
                _options.InnerRadius = newOptions.InnerRadius;
                _options.OuterRadius = newOptions.OuterRadius;

                float scale               = 1.0f / (_options.OuterRadius - _options.InnerRadius);
                float scaleDepth          = (_options.OuterRadius - _options.InnerRadius) / 2.0f;
                float scaleOverScaleDepth = scale / scaleDepth;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uInnerRadius", _options.InnerRadius);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uCameraPos", new Vector3(0, _options.InnerRadius + (_options.OuterRadius - _options.InnerRadius) * _options.HeightPosition, 0));
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uScale", scale);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uScaleDepth", scaleDepth);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uScaleOverScaleDepth", scaleOverScaleDepth);
            }

            if (newOptions.HeightPosition != this.Options.HeightPosition ||
                forceUpdateToAll)
            {
                _options.HeightPosition = newOptions.HeightPosition;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uCameraPos", new Vector3(0, _options.InnerRadius + (_options.OuterRadius - _options.InnerRadius) * _options.HeightPosition, 0));
            }

            if (newOptions.RayleighMultiplier != this.Options.RayleighMultiplier ||
                newOptions.SunIntensity != this.Options.SunIntensity ||
                forceUpdateToAll)
            {
                _options.RayleighMultiplier = newOptions.RayleighMultiplier;

                float Kr4PI  = _options.RayleighMultiplier * 4.0f * Math.Utility.PI;
                float KrESun = _options.RayleighMultiplier * _options.SunIntensity;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uKr4PI", Kr4PI);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uKrESun", KrESun);
            }

            if (newOptions.MieMultiplier != this.Options.MieMultiplier ||
                newOptions.SunIntensity != this.Options.SunIntensity ||
                forceUpdateToAll)
            {
                _options.MieMultiplier = newOptions.MieMultiplier;

                float Km4PI  = _options.MieMultiplier * 4.0f * Math.Utility.PI;
                float KmESun = _options.MieMultiplier * _options.SunIntensity;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uKm4PI", Km4PI);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uKmESun", KmESun, false);
            }

            if (newOptions.NumberOfSamples != this.Options.NumberOfSamples ||
                forceUpdateToAll)
            {
                _options.NumberOfSamples = newOptions.NumberOfSamples;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uNumberOfSamples", _options.NumberOfSamples);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uSamples", (float)_options.NumberOfSamples);
            }

            if (newOptions.WaveLength != this.Options.WaveLength ||
                forceUpdateToAll)
            {
                _options.WaveLength = newOptions.WaveLength;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Vertex, "uInvWaveLength",
                                                   new Vector3(1.0f / Math.Utility.Pow(_options.WaveLength.x, 4.0f),
                                                               1.0f / Math.Utility.Pow(_options.WaveLength.y, 4.0f),
                                                               1.0f / Math.Utility.Pow(_options.WaveLength.z, 4.0f)));
            }

            if (newOptions.G != this.Options.G ||
                forceUpdateToAll)
            {
                _options.G = newOptions.G;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uG", _options.G, false);
                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uG2", _options.G * _options.G, false);
            }

            if ((newOptions.Exposure != this.Options.Exposure ||
                 forceUpdateToAll) &&
                (this.SkyX.LightingMode == LightingMode.Ldr))
            {
                _options.Exposure = newOptions.Exposure;

                mGpuManager.SetGpuProgramParameter(GpuManager.GpuProgram.Fragment, "uExposure", _options.Exposure);
            }

            this.SkyX.CloudsManager.UpdateInternal();
        }
Esempio n. 6
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 /// <summary>
 ///  Update atmoshpere
 /// </summary>
 /// <param name="options">Update only the differences between actual parameters and new ones.</param>
 internal void Update(AtmosphereOptions options)
 {
     Update(options, false);
 }
Esempio n. 7
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="skyX"> parent skyX reference</param>
 public AtmosphereManager(SkyX skyX)
 {
     this.SkyX = skyX;
     _options  = new AtmosphereOptions();
 }
 /// <summary>
 /// Copy Constructor
 /// </summary>
 /// <param name="source"><see cref="AtmosphereOptions"/> to copy</param>
 public AtmosphereOptions(AtmosphereOptions source)
 {
     this.Time = source.Time;
     this.EastPosition = source.EastPosition;
     this.InnerRadius = source.InnerRadius;
     this.OuterRadius = source.OuterRadius;
     this.HeightPosition = source.HeightPosition;
     this.RayleighMultiplier = source.RayleighMultiplier;
     this.MieMultiplier = source.MieMultiplier;
     this.SunIntensity = source.SunIntensity;
     this.WaveLength = source.WaveLength;
     this.G = source.G;
     this.Exposure = source.Exposure;
     this.NumberOfSamples = source.NumberOfSamples;
 }