Esempio n. 1
0
        public bool UpdateState()
        {
            bool handle = false;

            if (m_status == AssetLoadStatus.Loaded)
            {
                m_status = AssetLoadStatus.Finished;
                if (m_refBundle == null)
                {
                    OnAssetLoaded(null);
                    return(handle);
                }

                UnityEngine.Object obj = m_refBundle.LoadAsset(AssetCache.AssetNameToBundleAssetName(info.name, info.extName));
                if (obj == null)
                {
                    OnAssetLoaded(null);
                    return(handle);
                }

                handle = true;
                AssetCache cache = new AssetCache(name, info, obj);
                AssetsMgr.GetInst().AddAssetCache(name, cache);
                OnAssetLoaded(cache);
            }
            return(handle);
        }
Esempio n. 2
0
        public bool DownLoad()
        {
            bool b = VersionUpdate.GetIns().UpdateOneRes(name, DownloadResult);

            if (b == true)
            {
                m_status = AssetLoadStatus.Downloading;
            }
            return(b);
        }
Esempio n. 3
0
 public void OnAssetLoaded(AssetCache asset)
 {
     m_status = AssetLoadStatus.Finished;
     if (asset != null)
     {
         asset.Access();
     }
     if (finishedCallback != null)
     {
         finishedCallback(name, asset);
     }
 }
Esempio n. 4
0
        public void OnAssetBundleLoaded(string bundleName, BundleCache bundle)
        {
            LogUtils.Log("bundle loaded!:", bundleName);
            m_status = AssetLoadStatus.Loaded;
            if (bundle == null)
            {
                OnAssetLoaded(null);
                return;
            }

            if (m_refBundle != null)
            {
                m_refBundle.ReduceRef();
            }
            m_refBundle = bundle;
            m_refBundle.AddRef();
        }
Esempio n. 5
0
 public void SetLoading()
 {
     m_status = AssetLoadStatus.Loading;
 }
Esempio n. 6
0
 void DownloadResult(string name, bool isSucc)
 {
     m_status = AssetLoadStatus.Downloaded;
 }
Esempio n. 7
0
        public void OnAssetBundleLoadFinished(string name, BundleCache bundle)
        {
            //failed
            if (bundle == null)
            {
                m_status = AssetLoadStatus.Finished;
                if (finishedCallback != null)
                {
                    finishedCallback(name, null);
                }
                return;
            }
            //self
            if (name.Equals(this.name))
            {
                if (self != null)
                {
                    self.ReduceRef();
                }

                self = bundle;
                self.AddRef();
            }
            //no depend ab
            if (!info.HasDependBundle())
            {
                m_status = AssetLoadStatus.Finished;
                if (finishedCallback != null)
                {
                    finishedCallback(this.name, self);
                }
                return;
            }
            m_status = AssetLoadStatus.Loading;
            if (name.Equals(this.name))
            {
                return;
            }
            //depend
            if (!info.IsDependBundle(name))
            {
                LogUtils.LogWarning("IsDependBundle() == false");
                return;
            }
            if (!m_refBundle.Contains(bundle))
            {
                m_refBundle.Add(bundle);
                bundle.AddRef();
            }
            m_unRefDependName.Remove(name);
            //load sucess
            if (info.GetDependBundleCount() == m_refBundle.Count && self != null)
            {
                for (int i = 0; i < m_refBundle.Count; ++i)
                {
                    self.AddDependBundle(m_refBundle[i]);
                }

                m_status = AssetLoadStatus.Finished;
                if (finishedCallback != null)
                {
                    finishedCallback(this.name, self);
                }

                _CleanRef();
            }
        }