// Use this for initialization void Start() { currentlyPlayingPlayer = Player.singleton; gameWorld = GameWorld.singleton; objectPool = spawnObjectPool(); pausePanel = GameObject.Find("Pause Panel").GetComponent <AreYouSurePanel>(); missionAccomplishedPanel = GameObject.Find("Mission Accomplished Panel").GetComponent <MissionAccomplishedPanel>(); GameObject failedPanelObject = GameObject.Find("Mission Failed Panel"); if (failedPanelObject) { missionFailedPanel = failedPanelObject.GetComponent <MissionFailedPanel>(); } for (int i = 0; i < levelInteractables.Count; i++) { levelInteractables[i] = objectPool.registerObject <Interactable>(levelInteractables[i]); } }
public void ToggleAreYouSurePanel(bool active) { AreYouSurePanel.SetActive(active); }
private void Awake() { Instance = this; }