private void Initialize() { map = Map.FindMap(); barbarian = Barbarian.FindBarbarian(); anim = GetComponent <AnimatedObject>(); anim.Initialize(); anim.PlayAnimation("Slime_Idle"); value = 3; }
private void Start() { camOffset = cam.transform.position - transform.position; anim = GetComponent <AnimatedObject>(); anim.Initialize(); anim.PlayAnimation("Barbarian_LookingDown"); map.Generate(); // <-- initiates the animation sequence //cell = map.StartCell(); //ui.FadePanelsIn(); //ui.SetMinimap(map.GetMinimap()); }