Esempio n. 1
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 public Player()
 {
     bmp = new AnimatedBitmap(15, 23, 8, false);
     bmp.AddState("assets/objects/player_run", "run", true);
     bmp.AddState("assets/objects/player", "stay", true);
     bmp.SetState("run");
     AddChild(bmp);
 }
Esempio n. 2
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    public static AnimatedBitmap CreateAnimation(Image[] frames, int[] delays)
    {
        var sequences = frames.Select((t, i) => new Sequence {
            Image = t, Delay = delays[i]
        }).ToArray();
        var animated = new AnimatedBitmap(sequences);

        return(animated);
    }
Esempio n. 3
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        public Bug(MovingObject target)
            : base(target)
        {
            bmp = new AnimatedBitmap(10, 10, 14, false);
            bmp.AddState("assets/objects/zombie_2-2", "stay", true);
            bmp.AddState("assets/objects/zombie_2", "run", true);
            bmp.SetState("stay");
            AddChild(bmp);

            hp = 50;
        }
Esempio n. 4
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        public Zombie(MovingObject target)
            : base(target)
        {
            bmp = new AnimatedBitmap(16, 23, 14, false);
            bmp.AddState("assets/objects/zombie_1-2", "stay", true);
            bmp.AddState("assets/objects/zombie_1", "run", true);
            bmp.SetState("stay");
            AddChild(bmp);

            hp = 100;
        }
Esempio n. 5
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        private void UpdateAnimatedBitmap()
        {
            var frameCount = AnimatedBitmap.GetFrameCount(FrameDimension.Time);

            _currentFrame = 0;
            if (frameCount > 0)
            {
                _bitmapSources = new BitmapSource[frameCount];
                for (var i = 0; i < frameCount; i++)
                {
                    AnimatedBitmap.SelectActiveFrame(FrameDimension.Time, i);
                    var bitmap = new Bitmap(AnimatedBitmap);
                    bitmap.MakeTransparent();
                    _bitmapSources[i] = Imaging.CreateBitmapSourceFromHBitmap(bitmap.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
                }
                StartAnimate();
            }
        }
 public static void SetAnimatedBackground(this Control control, AnimatedBitmap bitmap)
 {
     control.BackgroundImage = bitmap;
     control.StartAnimation();
 }