public AnimalActionBuilder WithAnimalAction(string id) { var newAnimalAction = new AnimalAction { Id = id }; _ruleset.AnimalActions.Add(id, newAnimalAction); return(new AnimalActionBuilder(newAnimalAction, this)); }
public static AnimalActionEntity AsEntity(this AnimalAction aa) { return(new AnimalActionEntity { Id = aa.Id, TimeOfAction = aa.TimeOfAction, EmployeeId = aa.EmployeeId, Action = aa.Action, AnimalId = aa.AnimalId }); }
public static AnimalAction[] SelectActions(string _name, AnimalAction[] _actions, int _amountOfActions) { AnimalAction[] _tmp = _actions; _actions = new AnimalAction[_amountOfActions]; GUILayout.BeginVertical(); for (int i = 0; i < _amountOfActions; i++) { if (i < _tmp.Length) { _actions[i] = (AnimalAction)EditorGUILayout.ObjectField(_tmp[i], typeof(AnimalAction), false, GUILayout.Width(Screen.width * 0.45f)); } } GUILayout.EndVertical(); return(_actions); }
public override void Apply(AnimalActionEvent e, IAnimalEventContext context) { Animal animal = context.Animal; AnimalAction action = context.ActiveRuleset.AnimalActions[e.AnimalActionId]; AnimalType animalType = context.ActiveRuleset.AnimalTypes[animal.TypeId]; foreach (string attributeId in action.AttributeEffects.Keys) { AnimalTypeAttribute animalTypeAttribute = animalType.Attributes[attributeId]; decimal minValue = animalTypeAttribute.MinValue; decimal maxValue = animalTypeAttribute.MaxValue; decimal newValue = animal.Attributes[attributeId] + action.AttributeEffects[attributeId]; newValue = Math.Max(minValue, Math.Min(maxValue, newValue)); animal.Attributes[attributeId] = newValue; } }
public AnimalActionArg(object _this, AnimalAction _type, Transform _trans) : base(_this) { animalAction = _type; trans = _trans; }
public void StartMimic(AnimalAction mimicEmitter) { _mimic._mimicEmitter = mimicEmitter; ChangeState(GameStatus.MIMIC); }