void Update() { if ((AlliedAircraft.position.x > transform.position.x && AlliedAircraft.position.y < transform.position.y + Height) && (AlliedAircraft.position.y > transform.position.y && AlliedAircraft.position.x < transform.position.x + Length)) { if (MaxSpeed * MaxSpeed > RB2DAlliedAircraft.velocity.sqrMagnitude && Aircraft.Health < 7.55) { Aircraft.Resurrection(); } } }