/// <summary> /// Called when the object is selected in the editor /// </summary> private void OnEnable() { // Grab the serialized objects mTarget = (AdventureRig)target; mTargetSO = new SerializedObject(target); EditorHelper.RefreshLayers(); }
// Use this for initialization void Start() { mAdventureRig = Component.FindObjectOfType <AdventureRig>(); mAdventureController = Component.FindObjectOfType <AdventureController>(); }