Esempio n. 1
0
 public void crearJuego(int width, int height)
 {
     size = new Vector2(width, height);
     this.pictureBox.Width  = (int)size.X;
     this.pictureBox.Height = (int)size.Y;
     // test
     graphics.PreferredBackBufferWidth  = pictureBox.Width;
     graphics.PreferredBackBufferHeight = pictureBox.Height;
     graphics.ApplyChanges();
     escenaAccion = new ActionScene(this, fondo, size);
     escenaAccion.modoFramework = true;
     Components.Add(escenaAccion);
     escenaAccion.Show();
     //escenaInicio.Show();
     //escenaAyuda.Hide();
     //escenaActiva = escenaInicio;
     escenaActiva = escenaAccion;
 }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // TODO: Add your update logic here
            int           selectedIdx = 0;
            KeyboardState ks          = Keyboard.GetState();

            // manage menus & scenes
            if (startScene.Enabled)
            {
                if (oldState.IsKeyDown(Keys.Enter) && ks.IsKeyUp(Keys.Enter))
                {
                    selectedIdx = startScene.Menu.SelectedIdx;
                    startScene.Hide();
                    if (selectedIdx == (int)MainMenu.Start)
                    {
                        actionScene.Show();
                    }
                    else if (selectedIdx == (int)MainMenu.Help)
                    {
                        helpScene.Show();
                    }
                    else if (selectedIdx == (int)MainMenu.HighScore)
                    {
                        RebootHighScoreScene();
                        highScoreScene.Show();
                    }
                    else if (selectedIdx == (int)MainMenu.About)
                    {
                        aboutScene.Show();
                    }
                    else if (selectedIdx == (int)MainMenu.Quit)
                    {
                        Exit();
                    }
                }
            }
            if (actionScene.Enabled)
            {
                if (actionScene.ShowGameOver)
                {
                    actionScene.Enabled = false;
                    gameOverScene.Score = (int)actionScene.Score;
                    highScorePlayers    = ReadScores(); // read scores

                    // if there are players saved and the current score is lower compared to the highest one,
                    // set highscore to this max one;
                    // otherwise set to the current score
                    if (highScorePlayers.Any() && gameOverScene.Score < highScorePlayers[0].Score)
                    {
                        gameOverScene.HighScore = highScorePlayers[0].Score;
                    }
                    else
                    {
                        gameOverScene.HighScore = (int)actionScene.Score;
                    }
                    gameOverScene.Show();
                }
            }
            if (helpScene.Enabled)
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    helpScene.Hide();
                    startScene.Show();
                }
            }
            if (highScoreScene.Enabled)
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    highScoreScene.Hide();
                    startScene.Show();
                }
            }
            if (aboutScene.Enabled)
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    aboutScene.Hide();
                    startScene.Show();
                }
            }
            if (gameOverScene.Enabled && !gameOverScene.IsEditNameMode)
            {
                if (oldState.IsKeyDown(Keys.Enter) && ks.IsKeyUp(Keys.Enter))
                {
                    selectedIdx = gameOverScene.Menu.SelectedIdx;

                    gameOverScene.Hide();

                    Player player = new Player(gameOverScene.Name, gameOverScene.Score);
                    UpdateScores(player); // update the 'scores' file

                    if (selectedIdx == (int)GameOverMenu.PlayAgain)
                    {
                        actionScene.Hide();
                        RebootActionScene();
                        actionScene.Show();
                    }
                    else if (selectedIdx == (int)GameOverMenu.MainMenu)
                    {
                        gameOverScene.Menu.SelectedIdx = 0;
                        actionScene.Hide();
                        //RebootGameOverScene();
                        RebootActionScene();
                        startScene.Show();
                    }
                }
            }
            oldState = ks;

            base.Update(gameTime);
        }
Esempio n. 3
0
        /// <summary>
        /// Controls the various scenes for the game, waiting for user input and responding with the correct follow up action
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            KeyboardState ks = Keyboard.GetState();
            //the index of which menu item is currently hovered/selected
            int selectedIndex = 0;

            //check to see if were on menu screen
            if (menuScene.Enabled)
            {
                selectedIndex = menuScene.Menu.SelectedIndex;       //sets the selected index
                if (selectedIndex == 0 && ks.IsKeyDown(Keys.Enter)) //if Play game is selected, hide the menu and menu music and play action scene with music
                {
                    menuScene.Hide();
                    MediaPlayer.Stop();
                    actionScene.ResetGame();
                    actionScene.Show();
                    MediaPlayer.Play(actionSong);
                    MediaPlayer.IsRepeating = true;
                    MediaPlayer.Volume      = 0.1f;
                }
                else if (selectedIndex == 1 && ks.IsKeyDown(Keys.Enter)) //if Help scene is selected, hide menu and show help scene
                {
                    menuScene.Hide();
                    helpScene.Show();
                }
                else if (selectedIndex == 2 && ks.IsKeyDown(Keys.Enter)) //if Credit scene is selected, hide menu and show credit scene
                {
                    menuScene.Hide();
                    creditScene.Show();
                }
                else if (selectedIndex == 3 && ks.IsKeyDown(Keys.Enter)) //if Quit is selected, close the application
                {
                    Exit();
                }
            }
            else if (actionScene.Enabled) //check to see if the user is on the action scene
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    MediaPlayer.Stop();
                    actionScene.Hide();
                    menuScene.Show();
                    MediaPlayer.Play(menuSong);
                    MediaPlayer.IsRepeating = true;
                }
            }
            else if (helpScene.Enabled) //check to see if user is on the help scene
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    helpScene.Hide();
                    menuScene.Show();
                }
            }
            else if (creditScene.Enabled) //check to see if the user is on the credit scene
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    creditScene.Hide();
                    menuScene.Show();
                }
            }
            else if (gameOverScene.Enabled) //check to see if the user is on the game over scene
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    gameOverScene.Hide();
                    menuScene.Show();
                    MediaPlayer.Play(menuSong);
                    MediaPlayer.IsRepeating = true;
                }
            }
            base.Update(gameTime);
        }