public void Init() { this.Input = Singleton <Input> .Instance; if (this.CategoryFilterID != null) { ((ReactiveProperty <int>) this.CategoryFilterID).Dispose(); } ObservableExtensions.Subscribe <int>((IObservable <M0>) this.CategoryFilterID, (Action <M0>)(x => ((Component)this.Cursor).get_transform().set_position(((Component)this.actionFilter.ActionToggles[x]).get_transform().get_position()))); for (int index = 0; index < this.actionFilter.ActionToggles.Length; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type MapActionCategoryUI.\u003CInit\u003Ec__AnonStorey0 initCAnonStorey0 = new MapActionCategoryUI.\u003CInit\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field initCAnonStorey0.\u0024this = this; // ISSUE: reference to a compiler-generated field initCAnonStorey0.id = index; // ISSUE: reference to a compiler-generated field PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)((Component)this.actionFilter.ActionToggles[initCAnonStorey0.id]).get_gameObject().GetComponent <PointerEnterTrigger>(); if (Object.op_Equality((Object)pointerEnterTrigger, (Object)null)) { // ISSUE: reference to a compiler-generated field pointerEnterTrigger = (PointerEnterTrigger)((Component)this.actionFilter.ActionToggles[initCAnonStorey0.id]).get_gameObject().AddComponent <PointerEnterTrigger>(); } UITrigger.TriggerEvent triggerEvent = new UITrigger.TriggerEvent(); if (((UITrigger)pointerEnterTrigger).get_Triggers().Count > 0) { ((UITrigger)pointerEnterTrigger).get_Triggers().Clear(); } ((UITrigger)pointerEnterTrigger).get_Triggers().Add(triggerEvent); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey0, __methodptr(\u003C\u003Em__0))); } if (this.Dispose != null) { this.Dispose.Dispose(); } this.Dispose = ObservableExtensions.Subscribe <long>(Observable.Where <long>(Observable.TakeUntilDestroy <long>((IObservable <M0>)Observable.EveryUpdate(), ((Component)this).get_gameObject()), (Func <M0, bool>)(_ => this.Input.FocusLevel == this.FocusLevel)), (Action <M0>)(_ => this.OnUpdate())); ActionIDDownCommand actionIdDownCommand = new ActionIDDownCommand() { ActionID = ActionID.Submit }; // ISSUE: method pointer actionIdDownCommand.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__3))); this._actionCommands.Clear(); this._actionCommands.Add(actionIdDownCommand); this.Start(); }
protected override void Start() { DisposableExtensions.AddTo <IDisposable>((M0)ObservableExtensions.Subscribe <bool>((IObservable <M0>) this.OnActiveChangedAsObservable(), (Action <M0>)(x => this.SetActiveControl(x))), (Component)this); DisposableExtensions.AddTo <IDisposable>((M0)ObservableExtensions.Subscribe <Unit>((IObservable <M0>)UnityUIComponentExtensions.OnClickAsObservable(this._closeButton), (Action <M0>)(_ => this.DoClose())), (Component)this); ActionIDDownCommand actionIdDownCommand = new ActionIDDownCommand() { ActionID = ActionID.Cancel }; // ISSUE: method pointer actionIdDownCommand.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__3))); this._actionCommands.Add(actionIdDownCommand); KeyCodeDownCommand keyCodeDownCommand = new KeyCodeDownCommand() { KeyCode = (KeyCode)324 }; // ISSUE: method pointer keyCodeDownCommand.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__4))); this._keyCommands.Add(keyCodeDownCommand); if (!this._toggleElements.IsNullOrEmpty <ToggleElement>()) { for (int index = 0; index < this._toggleElements.Count; ++index) { ToggleElement element = this._toggleElements.GetElement <ToggleElement>(index); Toggle toggle = element == null ? (Toggle)null : element.Toggle; if (!Object.op_Equality((Object)toggle, (Object)null)) { element.Index = index; element.Start(); DisposableExtensions.AddTo <IDisposable>((M0)ObservableExtensions.Subscribe <bool>(Observable.Where <bool>(Observable.DistinctUntilChanged <bool>((IObservable <M0>)UnityUIComponentExtensions.OnValueChangedAsObservable(toggle)), (Func <M0, bool>)(flag => flag)), (Action <M0>)(_ => { this.ChangedSelecteInventory(element.Index); this.PlaySE(SoundPack.SystemSE.OK_S); })), (Component)toggle); } } } DisposableExtensions.AddTo <IDisposable>((M0)ObservableExtensions.Subscribe <StuffItem>(Observable.Where <StuffItem>((IObservable <M0>) this._decidedItemSlotUI.CreateEvent, (Func <M0, bool>)(item => item != null)), (Action <M0>)(item => this._createItemStockUI.AddItem(item))), (Component)this); base.Start(); this.CanvasAlpha = 0.0f; bool flag1 = false; this.Interactable = flag1; this.BlockRaycast = flag1; this.SetEnabledInputAll(false); }
protected override void Start() { this._runButton.AddListener((Action)(() => this.Exit())); this._runButton.AddListener((Action)(() => { if (!Singleton <Resources> .IsInstance()) { return; } Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.OK_L); })); this._runButton.AddListener((Action)(() => this.DisableRaycast())); this._cancelButton.AddListener((Action)(() => this.Cancel())); this._cancelButton.AddListener((Action)(() => { if (!Singleton <Resources> .IsInstance()) { return; } Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.Cancel); })); this._cancelButton.AddListener((Action)(() => this.DisableRaycast())); this.Open(); ActionIDDownCommand actionIdDownCommand1 = new ActionIDDownCommand(); actionIdDownCommand1.ActionID = ActionID.Submit; // ISSUE: method pointer actionIdDownCommand1.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__6))); this._actionCommands.Add(actionIdDownCommand1); ActionIDDownCommand actionIdDownCommand2 = new ActionIDDownCommand(); actionIdDownCommand2.ActionID = ActionID.Cancel; // ISSUE: method pointer actionIdDownCommand2.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__7))); this._actionCommands.Add(actionIdDownCommand2); ObservableExtensions.Subscribe <int>((IObservable <M0>) this._selectedID, (Action <M0>)(x => this.UpdateSelectedFrame(x))); this.UpdateSelectedFrame(1); // ISSUE: method pointer this._runButton.OnPointerEnterEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__9))); // ISSUE: method pointer this._cancelButton.OnPointerEnterEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__A))); base.Start(); }
public void Init() { this.Input = Singleton <Input> .Instance; ObservableExtensions.Subscribe <int>((IObservable <M0>) this.WarpID, (Action <M0>)(x => { if (x == 0) { ((Behaviour)this.Cursor[0]).set_enabled(true); ((Behaviour)this.Cursor[1]).set_enabled(false); } else { if (x <= 0) { return; } ((Behaviour)this.Cursor[0]).set_enabled(false); ((Behaviour)this.Cursor[1]).set_enabled(true); } })); this.disposable = ObservableExtensions.Subscribe <long>(Observable.Where <long>(Observable.TakeUntilDestroy <long>((IObservable <M0>)Observable.EveryUpdate(), ((Component)this).get_gameObject()), (Func <M0, bool>)(_ => this.Input.FocusLevel == this.FocusLevel)), (Action <M0>)(_ => this.OnUpdate())); PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)((Component)this.areaMapUI._WorldMap).get_gameObject().GetComponent <PointerEnterTrigger>(); if (Object.op_Equality((Object)pointerEnterTrigger, (Object)null)) { pointerEnterTrigger = (PointerEnterTrigger)((Component)this.areaMapUI._WorldMap).get_gameObject().AddComponent <PointerEnterTrigger>(); } UITrigger.TriggerEvent triggerEvent = new UITrigger.TriggerEvent(); ((UITrigger)pointerEnterTrigger).get_Triggers().Add(triggerEvent); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent).AddListener(new UnityAction <BaseEventData>((object)this, __methodptr(\u003CInit\u003Em__3))); ActionIDDownCommand actionIdDownCommand = new ActionIDDownCommand() { ActionID = ActionID.Submit }; // ISSUE: method pointer actionIdDownCommand.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__4))); this._actionCommands.Add(actionIdDownCommand); this.Start(); }
private void Start() { this._objectPool.Source = this._labelNode; this._subjectPool.Source = this._subjectLabelNode; ObservableExtensions.Subscribe <long>(Observable.Where <long>(Observable.TakeUntilDestroy <long>((IObservable <M0>)Observable.EveryUpdate(), ((Component)this).get_gameObject()), (Func <M0, bool>)(_ => ((Behaviour)this).get_isActiveAndEnabled())), (Action <M0>)(_ => this.OnUpdate())); ActionIDDownCommand actionIdDownCommand = new ActionIDDownCommand() { ActionID = ActionID.Action }; // ISSUE: method pointer actionIdDownCommand.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__2))); this._actionTriggerCommands.Add(actionIdDownCommand); ActionIDCommand actionIdCommand = new ActionIDCommand() { ActionID = ActionID.Action }; // ISSUE: method pointer actionIdCommand.TriggerEvent.AddListener(new UnityAction <bool>((object)this, __methodptr(\u003CStart\u003Em__3))); this._actionCommands.Add(actionIdCommand); }
protected override void Start() { this._back.set_sprite(ConfirmScene.Sprite); this._runButton.AddListener((Action)(() => { Action onClickedYes = ConfirmScene.OnClickedYes; if (onClickedYes == null) { return; } onClickedYes(); })); this._runButton.AddListener((Action)(() => this.DisableRaycast())); this._cancelButton.AddListener((Action)(() => this.DisableRaycast())); this._cancelButton.AddListener((Action)(() => { Action onClickedNo = ConfirmScene.OnClickedNo; if (onClickedNo == null) { return; } onClickedNo(); })); this._runButton.AddListener((Action)(() => this.Close())); this._cancelButton.AddListener((Action)(() => this.Close())); this.Open(); this._sentenceText.set_text(ConfirmScene.Sentence); if (ConfirmScene.YesTextFunc != null) { this._yesText.set_text(ConfirmScene.YesTextFunc()); } if (ConfirmScene.NoTextFunc != null) { this._noText.set_text(ConfirmScene.NoTextFunc()); } if (ConfirmScene.BackAlpha.HasValue) { float num = ConfirmScene.BackAlpha.Value; Color color = ((Graphic)this._panel).get_color(); color.a = (__Null)(double)num; ((Graphic)this._panel).set_color(color); ((Behaviour)this._sentenceTextBack).set_enabled((double)num <= 0.0); } else { ((Behaviour)this._sentenceTextBack).set_enabled(false); } if (ConfirmScene.Offset.HasValue) { this._offsetTarget.set_anchoredPosition(Vector2.op_Addition(this._offsetTarget.get_anchoredPosition(), ConfirmScene.Offset.Value)); } base.Start(); ActionIDDownCommand actionIdDownCommand1 = new ActionIDDownCommand(); actionIdDownCommand1.ActionID = ActionID.Submit; // ISSUE: method pointer actionIdDownCommand1.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__6))); this._actionCommands.Add(actionIdDownCommand1); ActionIDDownCommand actionIdDownCommand2 = new ActionIDDownCommand(); actionIdDownCommand2.ActionID = ActionID.Cancel; // ISSUE: method pointer actionIdDownCommand2.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__7))); this._actionCommands.Add(actionIdDownCommand2); ObservableExtensions.Subscribe <int>((IObservable <M0>) this._selectedID, (Action <M0>)(x => this.UpdateSelectedFrame(x))); this.UpdateSelectedFrame(1); // ISSUE: method pointer this._runButton.OnPointerEnterEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__9))); // ISSUE: method pointer this._cancelButton.OnPointerEnterEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CStart\u003Em__A))); base.Start(); }