public static void Cast(Core core, int skillID) { //00492AFA 8B0D D46F9200 mov ecx,dword ptr ds:[926FD4] ; elementc.00927630 //00492B00 8B40 08 mov eax,dword ptr ds:[eax+8] //00492B03 6A FF push -1 //00492B05 6A 00 push 0 //00492B07 8B51 1C mov edx,dword ptr ds:[ecx+1C] //00492B0A 6A 00 push 0 //00492B0C 50 push eax //00492B0D 8B4A 20 mov ecx,dword ptr ds:[edx+20] //00492B10 E8 BB2EFCFF call elementc.004559D0 var asm = new ASM(); { asm.Pushad(); asm.Push6A(-1); asm.Push6A(0); asm.Push6A(0); asm.Mov_EDX(skillID); asm.Push_EDX(); asm.Mov_ECX_DWORD_Ptr(Game.GameBaseAddress); asm.Mov_ECX_DWORD_Ptr_ECX_Add(0x1C); asm.Mov_ECX_DWORD_Ptr_ECX_Add(0x20); asm.Mov_EAX(0x004559D0); asm.Call_EAX(); asm.Popad(); asm.Ret(); }; asm.Run(core); }
public static void Attack(this Character character) { var asm = new ASM(); { asm.Pushad(); asm.Mov_EAX(0x5A80C0); asm.Call_EAX(); asm.Popad(); asm.Ret(); } asm.Run(character.CharacterBase.Core); }
public static void Loot(this GroundItem item) { var asm = new ASM(); { asm.Pushad(); asm.Push68(item.ItemID); asm.Push68((int)item.UniqueID.Value); asm.Mov_EDX_DWORD_Ptr(Game.GameBaseAddress); asm.Mov_ECX_DWORD_Ptr_EDX_Add(0x20); asm.Add_ECX(0x0EC); asm.Mov_EAX(0x00584510); asm.Call_EAX(); asm.Popad(); asm.Ret(); } asm.Run(item.LootBase.Core); }