public void Start () { //Cache the Main Camera cam = Camera.main; ais2 = FindObjectsOfType<AIPath>(); ais3 = FindObjectsOfType<AILerp>(); useGUILayout = false; }
public void Start () { //Cache the Main Camera cam = Camera.main; ais2 = FindObjectsOfType(typeof(AIPath)) as AIPath[]; }
void Start() { ais = FindObjectsOfType(typeof(AIPath)) as AIPath[]; }
public void Start() { this.cam = Camera.main; this.ais = (UnityEngine.Object.FindObjectsOfType(typeof(RichAI)) as RichAI[]); this.ais2 = (UnityEngine.Object.FindObjectsOfType(typeof(AIPath)) as AIPath[]); }